Bethesda supports modding through its official portal, and has generally looked the other way on unofficial mods that remix its games. The problem, Nathan said, was the fact that Capital Wasteland was planning on using the original game’s voice acting, which has performances from Liam Neeson, Malcolm McDowell, and others. Since this content was only licensed, not owned outright, by Bethesda, Nathan said, it would have greatly increased the project’s risk. (Bethesda did not respond to Kotaku’s request for comment.)

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According to Nathan, the Bethesda employees said a better path forward for the project would be to emulate Beyond Skyrim, a fan expansion of the base Elder Scrolls game that added new areas with unique quests, dialogue, and music. But a project in this vein would have been beyond the capacity of Capital Wasteland’s five-person team (supplemented with a small group of additional volunteers). “And realistically the small team I had didn’t have the manpower,” said Nathan, who worked on one of the Beyond Skyrim mods.

After the bad news from Bethesda, Nathan contacted a lawyer who, he says, backed up Bethesda’s stance. “Basically everything we were doing was sketchy as all hell,” he said. Feeling the project had too high a probability of being shut down, the team decided canceling it was the only option.

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Since his conversations with Bethesda and the attorney, Nathan said that he spoke with the team behind another mod, called Fallout 4: New Vegas, that was planning on dropping New Vegas’s voice work into Fallout 4. That team, he said, has since decided to take on the task of re-recording the game’s 90,000 lines of dialogue.

Capital Wasteland had its first official project progress update in April 2017, though work on it had been going for several months by that point. Nathan calculated that even without the extra task of recording new voices, the project still had over two years’ worth of work left until it would be complete. “It’s a huge risk to spend years of our lives working on something like this to have it potentially shut down,” he said.

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Even so, it was far from an easy decision. “I’m personally feeling the worst I’ve felt in my life,” Nathan said. “The only thing worse was losing my childhood dog.” Currently tending bar at nights, he said he might shift back to working on the Beyond Skyrim: Cyrodiil project while he tries to re-orient himself now that one of the big focuses in his life has been shelved. “To all those people sitting at home going I told you so, looks like it paid off,” Nathan said. “Enjoy my misery.”