Sitting on the edge of the Cyrodiil province in Oblivion, the mountainous snowscape known as Bruma has been recreated in Skyrim thanks to modders. The fan-expansion was released earlier today and includes new quests, dialogue, and music.
Bruma 1.1 (1.0 has already been updated to address some scripting errors which led certain quests not to trigger) requires the base game plus all of the DLC to run. Once it’s running, the new area will let players revisit familiar locations from the previous game like the Frostfire Glade and Cloud Ruler Temple, as well as see how things have evolved during the years between the two games (Skyrim takes place some 200 years after the events in Oblivion). According to the Beyond Skyrim team, the Bruma mod is larger and more dense than even Bethesda’s Dragonborn DLC.
Unfortunately, the mod is currently only compatible with the base version of the game on PC, but Beyond Skyrim says “Bruma will be available on Skyrim Special Edition soon, and on Xbox One in the future.”
Here’s more from the team’s description of what’s in the new mod:
- The city of Bruma, reimagined and recreated from scratch in exhaustive detail, containing over 70 residents, each with their own unique dialogue, stories and routines
- A fully-explorable County Bruma, larger in size and scope than the Dragonborn DLC, packed to the brim with new dungeons, points of interest and secrets - brought to life with more custom art assets than any comparable Skyrim mod
- All-new Cyrodilic weapons and armor
- Seamless integration with the base game - cross the border with your existing character or start a new one
- Innumerable all-new quests and storylines
- Over 24,000 lines of high-quality voiceover from a professional and semi-professional cast whose combined credits include Dragon Age: Inquisition, Dust: An Elysian Tail, Apotheon and Heroes of Newerth
- Over three hours of original music
Bruma is just the beginning of the Cyrodiil project which intends to add the rest of the province eventually as well. And in tern, Cyrodiil itself is just part of the overall Beyond Skyrim effort to import all of Oblivion with updated graphics and new content.
Last month at E3, Bethesda announced Creation Club, a storefront for mods that would be curated by the company and cost money. While the Elder Scrolls and Fallout communities have been debating the merits of the new program, it’s unclear how big projects like those from Beyond Skyrim will be affected going forward.