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Bleed and Intelligence builds get some nerfs

It’s not all good news, though. Alongside introducing ray tracing effects, FromSoft has made several PvP-exclusive balance adjustments to certain in-game attacks, equipment, spells, and skills. But first, two buffs: The Inescapable Frenzy incantation, a type of spell that deals damage and builds madness, has had its power and grab angle increased. Meanwhile, the Lifesteal Fist skill, an Ash of War that punches your opponent’s lights out to steal a bit of their health, saw an increase to its power, range, and grab angle.

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Now, for the bad news. Bleed and Intelligence builds took a bit of a hit with patch 1.09. While the update doesn’t say anything specifically about these two build types, some attacks, gear, and spells related to them have been nerfed. For example, the accessory Lord of Blood’s Exultation, which raises your attack power by 20 percent for 20 seconds whenever Blood Loss occurs near you, has had its effectiveness decreased. If you paired this talisman with the White Mask helmet, well, you’re shit out of luck there, too, as the gear’s attack power buff—a 10 percent increase for 20 seconds when Blood Loss has been inflicted on an enemy or you—has been decreased. On the opposite side, the power of the high-Intelligence spell Founding Rain of Stars has been decreased. The power of another Intelligence spell, Terra Magica, has also been decreased. These are just a handful of examples of nerfs kinda-sorta gutting Bleed and Intelligence builds. Thankfully, though, the changes are only related to PvP.

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As is customary with game updates, patch 1.09 comes with a bevy of other adjustments. This includes stuff like bug fixes for Scarlet Rot buildup, decreases to two-handed jumping attacks, increases to the damage of claw weapons, and various changes to Ashes of War like Gold Breaker (reduced recovery time) and Starcaller Cry (increased follow-up attack speed), among other things.

You can check out the full notes for patch 1.09 on Bandai Namco’s website.