Cyberpunk 2077ās launch has been one of the messiest in recent history. Praised in many initial reviews on PC, so broken on last-gen consoles it was pulled from the PlayStation Store, and then saddled with post-launch delays as players waited for promised fixes and new content. Now, nearly two years later, the ambitious open-world RPGās fortunes have been transformed by the popular Netflix anime spin-off Edgerunners, and its lead quest designer couldnāt feel more vindicated.
āItās hard to express when youāre putting so much heart and soul into something, and for some of us itās been six, seven, eight years sometimes, especially for those who started at the very beginning,ā CD Projekt Red quest director PaweÅ Sasko said in a recent teary-eyed Twitch stream (via GamesRadar) while Coldplay played in the backgroundĀ āSo to have this moment of people liking something that we did, itās really feeling a bit unreal.ā
Ever since Cyberpunk 2077ās excellent anime adaptation came to Netflix earlier this month, the sci-fi shooter has been rocketing back up the charts, becoming the best-selling game on Steam again and bringing in over 1 million total players a day. That success has even sparked a new debate about how maybe Cyberpunk 2077 was perfect all along. One false narrativeāthat Cyberpunk 2077 was a boring, busted piece of shit at launchāis now being replaced by an equally exaggerated one.
But the gameās development and marketing campaign really was a mess, and the current version of Cyberpunk 2077, available for $30 right now on Steam, in many ways remains as impressive yet flawed as ever. If anything, the fact that players are still finding things to love in spite of all the problems and development headaches is what makes Saskoās recent stream so noteworthy. It humanizes the struggle rather than pitching the latest resurgence as a definitive turning point in how fans decide to mythologize the big-budget blockbuster.
āAfter the release, I couldnāt believeāafter some time, I didābut at the beginning I couldnāt believe, and I remember Sapphire, who as with me at the time, my dear girlfriend, she was seeing me fucking completely wrecked,ā Sasko said. āBut itās good to be back, you know. Itās fucking good to be back, honestly. That was really so, it was really sort of heartbreaking.ā
Oh NOW you all like Cyberpunk 2077, now you can admit it's a well-constructed rpg with gorgeous art and a living city. pic.twitter.com/4zkEFiHabK
— Kim Horcher (@kimscorcher) November 28, 2021
https://twitter.com/embed/status/1574071626680918019
Prior to release, Cyberpunk 2077 was hit with delays and broken promises as developers were forced to work overtime. When the game finally came out, the PS4 and Xbox One versions were pilloried for their bad graphics and terrible performance, with clips of the worst glitches going viral. A Bloomberg report revealed that many inside the studio knew the game wasnāt ready yet, and CDPR co-founder Marcin IwiÅski apologized to fans for the state it released in while also promising (again) that there wouldnāt be crunch on future projects. Then, of course, there was the edgelord marketing campaign, and the transphobic in-game ad that was never patched out.
Since release the game has overhauled its skill tree, improved how cops, cars, and other aspects of Night City are simulated, and added more romance options. At long last, CDPR even recently added transmog so players didnāt have to look like dorks while doing cyber-heists. But these tweaks are still far from the fundamental reworkings or years of expansions that made Final Fantasy XIV and No Manās Sky the sensations they are today.
If the storytelling in Cyberpunk 2077 were half as compelling as the Edgerunners anime, it might not have taken two years for a critical reappraisal. Itās nice to see it finally happening anyway though, not so the game can be definitely crowned good or bad, but so all of the smaller details developers spent years poring over can be discovered, shared, and appreciated on their own by millions more players.
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