Yesterday CD Projekt Red announced a ânew saga in The Witcher franchise.â As part of a new multi-year collaboration with Epic Games focused on open-world design, the game will be made in Unreal Engine 5 rather than the studioâs own REDengine. It wonât be The Witcher 4, but thatâs what people are calling it in the meantime. And its director swears there wonât be crunch during development, a promise the studio has made, and broken, before.
âI am super thrilled to announce that I have humbly been working to ensure the success of the next big AAA The Witcher game as its Game Director!â veteran Witcher designer Jason Slama wrote on Twitter yesterday (via GameSpot). âThink you could join the team? We have tons of roles open with the possibility of remote work we could discuss!â Someone quote-tweeted him and said he left out the part about âhorrible crunch and being treated like a dog.â Slama responded: âNot on my watch.â
Some game companies have taken a very public position against crunch, an industry term for bouts of extended overtime work during game development, especially during the runup to new milestones or shipping the finished product. One of them is CDPR. It reportedly crunched extensively on The Witcher 3. During the production of the similarly sprawling open-world RPG Cyberpunk 2077, the company promised it wouldnât make anyone work âmandatoryâ overtime.
â[W]e want to be more humane and treat people with respect,â CDPR co-founder Marcin IwiĆski told Kotaku in May 2019. â If they need to take time off, they can take time off. Nobody will be frowned upon if this will be requested.â
Read More: The Horrible World Of Video Game Crunch
That pledge was reiterated in June 2019. Then in September 2020 CDPR reneged and ordered mandatory six-day work weeks up through Cyberpunk 2077âs release. Even prior to that, some developers later reported working 13-hour days during the thick of the gameâs production. Despite the overtime, the game still wasnât ready when it finally launched, especially on consoles. Some long-awaited features didnât arrive until just last month
Shortly after Cyberpunk 2077âs release, IwiĆski apologized to players in a video update, and CDPR once again re-committed to limiting crunch. âAvoiding crunch on all of our future projects is one of our top priorities,â it wrote at the time. The language was aspirational. Slamaâs commitment is a bit more definitive, though as game director he is still ultimately at the mercy of CDPR executives and shareholders like everyone else at the company.
The real question will be whether other game developers believe CDPR has actually changed. Yesterdayâs Witcher 4 announcement, like so many big game teases these days, was as much about attracting talent in an ever more competitive industry as anything else. The 2022 Game Developers Conference is going on in San Francisco this week after a two-year hiatus due to the pandemic, and CDPR is already using the new Witcher game for recruitment.
âSee the incredible. Create the impossible,â its flyers read. Much more compelling than, âRuin your personal life in exchange for seeing your name in the credits for The Witcher 4.â