People are making all kinds of stages in Super Mario Maker. There are brutally hard stages, traditional stages, clever stages, and others. These are clever ones.
The interesting thing these two stages have in common is their use of comments. Nintendo intends for comments to be exactly that: comments on a level. But with some trickery, comments can be used in some unexpected ways.
Goomba Story 3 (D34E-0000-0100-444E)
Episode three in a multi-part saga, Goomba Story 3 doesnāt even work correctly unless the player turns the comments on. I mean, itās possible to complete the stage, but youād miss out on all the fun ān flavor; the comments are used as dialogue boxes for the various goomba NPCs that are littered about the world.
A-ha!
(The only way to make them NPCs is by boxing them in so they canāt walk.)
Though I played some of the other Goomba Story levels, the third one stood out because it literally made me laugh out loud and feels a bit like a Mario RPG.
Hereās where I lost it, by the way:
P-Ticket!
Thatās a a Dad Joke, but as a 30-year-old heading towards 31, Iām cool with it. By solving a few puzzles, players gain access to a P-Switch (aka P-Ticket) that can be used to waltz through the ālocked doorā and move onto the ship itself.
The ship is what really impressed me. In particular, this little section:
To simulate the overheating stove, thereās a bouncing fire enemy. Neat.
Later, as youāre trying to fight off pirates, thereās even a sequence where Mario is forced to walk the plank. Thankfully, there are some friends to help him out.
Itās not a particularly challenging stage, but I had a smile the whole time.
Boring Menu-Based Combat (D738-0000-0152-8F19)
This one is a little more straightforward, as it tries to simulate a JRPG. The comments are used by the designer to represent different actions in a menu.
The comments both tell you what to do and provide important information about the boss youāre facing. Yes, you do have to hit Bowser at least 40 times to move onto the next area. Clever or not, itās as tedious as it soundsājust like most JRPGs!!!!! Oh, shit!!!! Can you hear the slam junk on that joke, Schreier!!!
Iāve been playing Super Mario Maker daily for months and months now, yet Iām still finding awesome stuff every day. Hopefully, that continues well into 2016!