Itâs no secret that Capcom is absolutely killing it right now. Monster Hunter Wilds, Resident Evil Requiem, Dragon’s Dogma 2, Pragmata, Street Fighter 6â almost every game that Capcom has published in the last five years, other than Exoprimal, has been both a critical and financial success. While everyone seems to credit Capcomâs never-ending streak of hits to something different, President and COO Haruhiro Tsujimoto credits its recent success to its new âteam-based approach to game development.â
As part of Capcomâs 43rd anniversary celebrations, Tsujimoto recently sat down with Famitsu (via Automaton) to discuss everything from the current state of the game industry to the publisherâs generational run of bangers. However, the latter topic is, personally, the most interesting part of the interview, as Tsujimoto credited Capcomâs latest accomplishments to its departure from auteur-led projects.
âIn the game industry, when a title becomes a series, it often ends up depending heavily on a particular developer, becoming what youâd call an individual-driven title,â Tsujimoto explained. âIf that person doesnât make one, thereâs no next installment. The direction of the series becomes tied to the ideas of a single creator.â
âWe discussed the issue with the central figures behind each franchise and ultimately agreed that we should abandon that approach,â he continued. âWhat we came up with instead was the idea that every title should essentially be rebuilt from the ground up. We didnât mind even if sales temporarily declined as a result, and by switching to a team-based approach to game development, Capcom changed dramatically.â
Itâs easy to forget these days, but Capcom was struggling for the first half of the 2010s. Street Fighter V had an extremely rough launch, Resident Evil 6 was less than stellar (to put it lightly), and the internet wasn’t particularly thrilled with DmC: Devil May Cry’s new direction. Some of the publisherâs riskier ventures, such as Asura’s Wrath and Lost Planet 3, also massively underperformed financially, and the companyâs future suddenly seemed uncertain.
The turning point for Capcom was the release of Resident Evil 7 in 2017, and its shift to first-person was seen as a big departure from the action-focused, horror-lite trajectory the franchise had become known for at the time. While Tsujimoto didnât mention a specific title during the interview, Resident Evil 7âs release does seemingly mark this pivot away from auteur-focused projects, considering that it was swiftly followed by the likes of Monster Hunter World and Resident Evil 2 Remake.
It is a bit of an odd statement to hear from Capcom, though. After all, many of its most successful franchises were created as a result of auteurs, such as Shinji Mikami’s work on the original Resident Evil and Hideki Kamiya’s Devil May Cry. Likewise, one of Capcomâs bright spots in the early 2010s was Dragonâs Dogma, which was conceptualized by director Hideaki Itsuno.
Of course, itâs equally interesting to note that, in the past two decades, all three of those auteurs have left Capcom, which perhaps explains why the publisher experienced that rough dip in the 2010s, and why its upper management chose to focus on its new âteam-based approachâ to development. Maybe it was a decision made more out of necessity, but itâs hard to argue with Tsujimotoâs results.