BioWare Plans A 'Substantial Reinvention' Of Anthem

Illustration for article titled BioWare Plans A Substantial Reinvention Of iAnthem/i
Image: BioWare (Anthem)

BioWare will seek to “reinvent” Anthem’s gameplay in a “longer-term redesign” of the embattled online multiplayer action game, studio head Casey Hudson said today in a blog post. This confirms a Kotaku report from November.

Advertisement

“Over the coming months we will be focusing on a longer-term redesign of the experience, specifically working to reinvent the core gameplay loop with clear goals, motivating challenges and progression with meaningful rewards—while preserving the fun of flying and fighting in a vast science-fantasy setting,” Hudson wrote in the post. “And to do that properly we’ll be doing something we’d like to have done more of the first time around—giving a focused team the time to test and iterate, focusing on gameplay first.”

Anthem had a messy launch last February. Nearly a year later, it still feels like an incomplete game. Major post-launch content updates ended up being delayed. Over the following summer and fall, major figures on the development team, like lead producer Ben Irving and head of live services Chad Robertson, departed BioWare.

Advertisement

While this led some prominent YouTubers and players in the community to believe that Anthem was being abandoned, sources within the studio told Kotaku in November that it was actually working on a more drastic overhaul of the game, internally referred to as “Anthem 2.0” or “Anthem Next.” It was still unclear at the time what the product of that process would ultimately be—a big No Man’s Sky: Next-style update, perhaps, or even re-launching the new version of Anthem as a separate game.

“We spent a few months just tearing it down and figuring out what needed to change fundamentally (a lot),” one person working on the redesign told Kotaku last year. “And we’ve been rebuilding for another few months since.”

Hudson added in today’s post that during this process Anthem will still be supported with refreshes to the in-game shop and new events, including something planned around the game’s one-year anniversary on February 22. He did not, however, offer any timetable for when the next phase of Anthem will be ready.

More on Anthem:

Advertisement

Kotaku staff writer. You can reach him at ethan.gach@kotaku.com

Share This Story

Get our newsletter

DISCUSSION

I am so over the whole concept of “games as service.”

I know that lots of people seem to love it, and will gladly grind endgame content, but I really don’t understand the appeal. Once I’ve finished a campaign, I just want to move on to something else.

I’ve tried to give Destiny 2 a fair shot, but it just feels like playing the same 4-5 strikes over and over and over again... Oh yeah, I guess I could go out and kill 50 guys with a solar weapon to get a goo-gaw, and collect 25 goo-gaws to get a hee-haw and trade 10 hee-haws for a quest to kill 500 guys with a void weapon, but you can only shoot them in the head when it’s a full moon (but you don’t know that until you go on google because the first 67 guys you shot didn’t give you anything)... but hey, once that’s all over you’ll get a doo-dad that incrementally raises a number on your character sheet, and makes it incramentally easier to do it all over again...

Oh god, I hate endgame content... Even thinking about it stresses me out. I seem to be missing the part of my brain that makes people like this stuff. Give me a good single player (or even MP) campaign any day...