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Discord Among The Druids

Screenshot: Larian Studios / Kotaku
Screenshot: Larian Studios / Kotaku

Speaking of the Emerald Grove, things aren’t quite as rosy for a Drow there. Although Kelvor will admit to initial misgivings of a Drow, he’s quick to warm to you. The Druids, on the other hand, won’t allow you to enter at all until Kagha requests your presence, specifically.

Screenshot: Larian Studios / Kotaku
Screenshot: Larian Studios / Kotaku

While the other druids are opposed to the Drow, the more extreme leader, Kagha, finds a kindred spirit in followers of Lolth, and will say as much. She even finds a Drow appearing as a good sign. Very unusual for a leader of druids…

Screenshot: Larian Studios / Kotaku
Screenshot: Larian Studios / Kotaku

You can also speak to the children, and a few others, for some minor Drow interactions, but that wraps up Act I rather nicely.

Screenshot: Larian Studios / Kotaku
Screenshot: Larian Studios / Kotaku

There are plenty more options for interesting racial interactions throughout the game (and other ones in Act I, like Tiefling for example), so keep using the spell as you proceed through the game, and experiment to see what kinds of other weird situations you can get into! Think outside the box and Larian will reward you.

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