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Super Meat Boy Creators Say ‘Fuck You’ To The DLC System With ‘Teh Internets’
Team Meat, the makers of upcoming Xbox Live Arcade release Super Meat Boy, have devised a way to deliver downloadable levels to their bloody, meaty indie platformer, all for free. They call it “Teh Internets.” This unlockable chapter in Super Meat Boy grants players of the XBLA game the option to download future chapters, to…
By Michael McWhertor Published September 23, 2010 -
A New Halo Game Every Three Years Is Not Enough
Microsoft wants key entries in the Halo series to make their way to your Xbox 360 a little faster, increasing the frequency of the standard three year cycle developer Bungie was known for. But just how frequent? Phil Spencer, VP at Microsoft Game Studios, tells IGN that “one Halo game every three years – which…
By Michael McWhertor Published September 23, 2010 -
Rumor: Project Milo Canceled
Fable developer Lionhead Studios’ ambitious Milo project for Xbox 360’s Kinect add-on may have finally been put to bed. Sources claiming to have knowledge of the tech demo’s development tell Kotaku that Project Milo has been effectively shut down. That same source indicates that the technology that powered Project Milo—which has also been referred to…
By Michael McWhertor Published September 23, 2010 -
Pokemon Smacks Down Noble Team, Wanzers In Weekly Japanese Game Sales Charts
No surprises here. Pokemon Black and White launched in Japan to record numbers, moving more than 2.5 million copies of the Nintendo DS game in its first week on the market. How did Halo: Reach and Front Mission Evolved fare? Coming as something of a surprise to me, Front Mission Evolved won that battle. Though,…
By Michael McWhertor Published September 22, 2010 -
A Clown, Here To Amuse You
Video games? Fuggedabout ’em!! This thread strays from the norm, a chance for you to sound off, speak up, catch up and throw down with some off-topic conversation. If you have the time, go read the first link in the list below. Especially if you’re a human being with any semblance of taste who has…
By Michael McWhertor Published September 22, 2010 -
BioShock Infinite’s ‘Sky-Line’ Combat Explained By Ken Levine
If you watched the ten minute-long dose of BioShock Infinite gameplay, you might have wondered how the rollercoaster-in-the-sky action sequences were going to work, what those tracks were for and how BioShock creative director Ken Levine might describe them. Wonder no more! Those motion sickness inspiring moments are fully playable and seemingly a key component…
By Michael McWhertor Published September 22, 2010 -
Shantae’s Risky Revenge Coming To DSiWare Soon
Wayforward Technologies’ gorgeous looking platformer Shantae’s Risky Revenge will dance its way to Nintendo’s DSiWare download service on October 4, according to the dev’s official newsletter. Ready the Nintendo Points!
By Michael McWhertor Published September 22, 2010 -
How To Play Halo: Reach’s Secret Warthog Racing Mini-game
Looking for a new way to spice up your Halo: Reach multiplayer experience? Already? Well, how about a lil’ Warthog racing, a hidden mini-game dubbed “Reach Racer” for some high speed thrills? Let the folks at Achievement Hunter show you how it’s done. It’s rather easy. Just activate two invisible switches on the Oni: Sword…
By Michael McWhertor Published September 22, 2010 -
The Onion On Super Mario Bros. 25th Anniversary
Nintendo is celebrating the 25th birthday of Super Mario Bros. on the original NES in its own way, but the investigative reporters at The Onion offer piercing insight into series you won’t read anywhere else.
By Michael McWhertor Published September 22, 2010 -
Donkey Kong Country Returns Introduces Us To Rambi
Meet Rambi, the rideable, sleepy-eyed rhinoceros who doesn’t mind stepping on a few thorns in the name of giving Donkey Kong a ride in Donkey Kong Country Returns for the Wii. Frankly, Donkey Kong Country Returns looks so incredibly straightforward there’s not much more to add here, other than we hope that Miney the Mine…
By Michael McWhertor Published September 22, 2010 -
Shadow of the Colossus Movie Makers Want Film To Be More WALL·E, Less Scott Pilgrim
Turning the solitary world of PlayStation 2 classic Shadow of the Colossus into a movie, as some people are attempting to do, is a tricky prospect. How to turn a series of 16 battles against giant furry foes into a two-hour film? According to a recently published interview with Kevin Ping Chang, production exec at…
By Michael McWhertor Published September 22, 2010 -
Nintendo Power: Cave Story Going Portable [Update]
Cave Story, the delightful shooter-platformer released via WiiWare early this year, looks like it will hit another Nintendo platform soon. The new issue of Nintendo Power lists Cave Story for DSiWare in its new game index. It certainly doesn’t look like a mistake, but we’ve not heard word from Studio Pixel or Nicalis on the…
By Michael McWhertor Published September 22, 2010 -
Dissidia 012[Duodecim] Final Fantasy’s TGS Trailer Busts Out
Square Enix’s next Final Fantasy drenched fighting game, the painfully titled Dissidia 012[duodecim] Final Fantasy, was shown at this year’s Tokyo Game Show in both playable and trailer form. Here is the latter. The PSP game appears to have all the high drama and the beautifully rendered CGI of a Final Fantasy game, but now…
By Michael McWhertor Published September 22, 2010 -
Weta Is Making Halo: Reach ATVs (And You Can Have One)
Weta Workship, the New Zealand studio that specializes in fantastical concept design and manufacturing, the team responsible for making a drivable Halo Warthog, is making more Halo vehicles. Exactly two Mongoose-style ATVs. And you can win one. Microsoft has tapped Weta to make a pair of working Halo: Reach Mongoose ATVs that “look and sound”…
By Michael McWhertor Published September 21, 2010 -
A Master Storyteller
Hello, Kotaku. Would you like to join us for some off-topic conversation? Would you like to start with some apps? Maybe a few jalapeno poppers or an Awesome Blossom(TM)? Speaking of Awesome Blossoms(TM), while the above photo represents the opening course of my recent dinner with Team Ninja, it’s become something of a tradition for…
By Michael McWhertor Published September 21, 2010 -
Why I Won’t Be Liveblogging The Tester Season 2
Earlier this year, we all had a laugh along with/at the expense of a handful of video game industry hopefuls competing in the PlayStation Network reality show The Tester. Sadly, I won’t be liveblogging the series’ next season. That’s because, as Sony Computer Entertainment announced earlier today, I was invited to be a guest panelist…
By Michael McWhertor Published September 21, 2010 -
Report: Nintendo 3DS Hardware Specs Revealed
Nintendo’s next handheld game machine, the Nintendo 3DS, will be significantly more powerful, thanks to hardware specs that represent a vast improvement over the Nintendo DS and its more powerful successor, the Nintendo DSi. IGN, citing “persons familiar with the hardware who spoke to us under the condition of anonymity,” report that the 3DS will…
By Michael McWhertor Published September 21, 2010 -
Return of the Quack Is The Best Double Duck Vs. Evil Food Shooter You’ll Play Today
A tragedy has befallen the Songbird Kingdom. Irradiated food and twisted mutants run rampant and it’s up to you, Ducky and his trusty steed Lazerduck to rid the once peaceful land of Governor Cheeseburger’s evil hordes. This is Return of the Quack, a side-scrolling shoot ’em up that pits double the duck against mutant Fudgesicles,…
By Michael McWhertor Published September 21, 2010 -
Left 4 Dead’s Digital Comic Adventures Continue
Part two of the Left 4 Dead digi-comic “The Sacrifice” is live, the precursor to the upcoming downloadable content for Left 4 Dead and Left 4 Dead 2. You’ll laugh, you’ll cry, you’ll download it as a PDF.
By Michael McWhertor Published September 21, 2010