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Nintendo Would Never Have The Guts To Release A Zelda Game This Cool
It’s weird. When it comes to hardware, Nintendo is the most daring video game company in the world, hands-down. You don’t come up with stuff like the DS or Wii unless you’re slightly mad Yet when it comes to software – and I’m especially talking about its older series like Zelda – Nintendo is unusually…
By Luke Plunkett Published April 12, 2013 -
You Can Now Buy GTA’s Soundtracks On iTunes (And Listen On Spotify). You Really Should.
Sorry if that sounds like I’m pressuring you, but when it comes to video game soundtracks, there is Vice City’s inhumanly perfect collection of licensed tracks, there is daylight, and then there is everything else. I’m lucky enough to own the box set of them on CD (physical media!), but now everyone can get them,…
By Luke Plunkett Published April 11, 2013 -
The Spirit Of Homeworld Lives On In Hardware, A Bold New RTS Universe
Given the abundance of expensive pre-rendered trailers and live-action commercials gamers are bombarded with these days, it was surprising to see people go so crazy last month over a clip that was nothing but slightly-animated concept art. Well, surprising to anyone who has never had the pleasure of playing the Homeworld series, a classic trifecta…
By Luke Plunkett Published April 11, 2013 -
The Rebel Alliance’s Secret Weapon Is This Giant Space Kraken
You can’t go wrong with space kraken. I’ve only ever seen two in my lifetime. One was the steed of Mon*Star, the most badass 80s cartoon villain of them all. The other is this one, made out of LEGO by builder Iain Heath, that would make people whimper “that’s no moon….it’s a space-faring giant squid”.…
By Luke Plunkett Published April 11, 2013 -
Your Chance To See A Portal Gun Show
Synthetic Picturehaus, who floored us last year with their Portal short film Lab Ratt, are back with another instalment in the adventures of Doug “Ratman” Ratmann, a cult figure in the Portal universe. Aperture: Shadows [YouTube]
By Luke Plunkett Published April 11, 2013 -
EA Didn’t Force Things Onto BioWare Games, Says Co-Founder
Given the publisher’s track record in buying studios then seeing them fail, there’s an understandable assumption that it’s always EA’s fault when a formerly successful studio falls on hard times. And hey, in many cases, maybe it is. But in the case of BioWare, the RPG powerhouse bought by EA in 2007 and which has…
By Luke Plunkett Published April 11, 2013 -
The Oculus Rift Might Be The Future Of Video Games. Here’s What Its Insides Look Like.
Against all the odds, the Oculus Rift virtual reality headset could emerge in the coming months to be the most exciting new peripheral in video games. And that’s even when you get bad flashbacks to the early 90s and VR’s prior failings. Those curious to see just what makes the headgear tick, well, here you…
By Luke Plunkett Published April 11, 2013 -
Culture
The Very Best Art From The Mass Effect Series
Regular readers of my concept art feature here on Kotaku would know that, yeah, over the years I’ve shown my fair share of work from the Mass Effect trilogy. The guys at BioWare (and, in some cases, beyond) did amazing work building the series, and that began at the ground level, with the design of…
By Luke Plunkett Published April 11, 2013 -
Tiny Team Fortress Guns Mean Certain Death For This Pepsi Can
They say good things come in small packages, but that’s assuming this amazing little Team Fortress 2 sentry gun even comes in a package. It’s a custom job, so it may just come bubble-wrapped! Either way, it’s the work of the supremely-talented Psychobob, a whiz with the 3D printer whose work we’ve featured here before…
By Luke Plunkett Published April 11, 2013 -
The Most Ridiculously Over-Sized Screenshot I Have Ever Seen
Here’s how a screenshot normally gets from a publisher to a website like this. They’re either hosted on a press site or sent via email. Sometimes, if a company is crazy/lazy, they’ll only send the versions that print magazines can use, meaning we’ve got a little resizing to do to get it to a size…
By Luke Plunkett Published April 11, 2013 -
I’m Sorry, Miranda, My Shepard Just Doesn’t Love You Anymore
Mass Effect is about a lot of things. Shooting. Flying. Driving. Talking. Space magic. It’s also a series about relationships. Life, love, loss and all the wonderful – and terrible – emotions that go along with them. I love romance in video games. It fascinates me. Developers are able to implement the acts of shooting,…
By Luke Plunkett Published April 10, 2013 -
Rayman’s Wii U Delay Might Have Been Worth It After All
When Rayman Legends’ Wii U release was delayed by months so 360 and PS3 editions could be put together, owners of Nintendo’s console were pissed. Maybe this will ease the pain. In an interview with Britain’s Official Nintendo Magazine, Ubisoft’s Senior Game Manager Michael Micholic, said “Trust me, the things we are adding aren’t minor.…
By Luke Plunkett Published April 10, 2013 -
Mass Effect’s Hilarious, Unintended Subtitles
This article was originally published on June 6, 2012. We’re bumping it up for Mass Effect week Like almost every other game, Mass Effect 3 has official subtitles. But that’s not what we’re looking at today. No, what you’re about to see is what happens when people record themselves playing Mass Effect 3, upload videos…
By Luke Plunkett Published April 10, 2013 -
Microsoft’s Adam Orth, The “Always-On” Tweeter, No Longer With The Company
According to a report on Game Informer, Adam Orth, the Microsoft creative director who last week upset some folks with his comments about always-online technology, is no longer with the company. A source close to Orth tells Kotaku that Orth resigned from the company and was not fired. Respondingto a Kotaku report that claimed the…
By Luke Plunkett Published April 10, 2013 -
“I Only Play As Femshep”, And Other Hipster Musings On Mass Effect
This article was originally published on March 16, 2011. We’re bumping it up for Mass Effect week! Hipsters. The scourge of modern times. And also scourge of the distant future, if this wonderful Mass Effect page is anything to go by. fuckyeahhipstereffect is a collection of, well, Mass Effect characters being ironic. And self-righteous. And…
By Luke Plunkett Published April 10, 2013 -
Maybe Nintendo Would Sell More Wii Us If They Had Giant Zombies On Them
Console painter Ozcan continues to do what he does best, turning rather plain video game consoles into electronic works or art. His latest work is this Wii U, emblazoned with the cover star of Ubisoft launch title ZombiU. The reanimated Queen’s Guard might be a bit much for faint-hearted, but that black-and-red colour scheme on…
By Luke Plunkett Published April 10, 2013 -
Get Your First, Basic Look At Obsidian’s New RPG, Project Eternity
Project Eternity, the upcoming RPG from Obsidianthat raised nearly $4 million on Kickstarter, is still a while away, but this clip gives us our first look at the game – or at least its environment and characters – in action.
By Luke Plunkett Published April 10, 2013 -
Lara Croft, Ezio & Nathan Drake Are Actually Terrible At Climbing
They may swing from ledges, walls and cliffs like it’s going out of style, but as real-life rock-dangler (and Kotaku Australia EIC) Mark Serrels explains, your favourite video game characters are, it turns out, terrible climbers.
By Luke Plunkett Published April 10, 2013 -
Imagining The Branding For A Nintendo Console That Doesn’t Have “Wii” In Its Name
The Nintendo image is one of the most treasured in gaming. It carries a lot of weight, a lot of history. Yet that weight can sometimes be as much of a burden as a benefit, which is why even the oldest and proudest companies can sometimes opt to drop the vintage in favour of a…
By Luke Plunkett Published April 10, 2013 -
In Case You Ever Wanted To Own A Giant Punching Robot
Oh, Atom. Poor Atom. Here I hold in my hands – just barely, given the size – another masterpiece from the toysmiths at threeA. I’m holding a figure with astonishing levels of detail, to the point where his feet have springs on them smaller than I thought you could make springs. With a paintjob that…
By Luke Plunkett Published April 10, 2013