EA Didn't Force Things Onto BioWare Games, Says Co-Founder

Given the publisher's track record in buying studios then seeing them fail, there's an understandable assumption that it's always EA's fault when a formerly successful studio falls on hard times.

And hey, in many cases, maybe it is.

But in the case of BioWare, the RPG powerhouse bought by EA in 2007 and which has hit a slight rough patch in recent months, one man says it doesn't apply. And that one man is BioWare co-founder (and champion beer connoisseur) Dr. Greg Zeschuk.


Speaking with GI.biz, he was asked whether "BioWare's games were ever made to conform to some homogenous EA standard with things like forced multiplayer, micro-transactions, smart phone spinoffs, etc.?"

To which he replied "No, I definitely reject it. And I can explain it too. The best analogy I use, in a positive way, is EA gives you enough rope to hang yourself."

What he means, at least in BioWare's experience, is that they found themselves with a lot more money and resources than they were used to. Left to their own devices, he says it's "something people [struggle with] when they join EA; they do too much or they do too little".

"We had complete creative control over a lot of it; some fans didn't like some of it and some of it was experimental, quite frankly."


The Doctor is Out: Zeschuk on BioWare, EA and consoles' uncertain future [GI.biz]

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