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An EA representative has told Kotaku that the developers are “aware of the issue and investigating a fix for” a glitch preventing Medic from reviving fallen teammates in Battlefield V Which is good, since it was pretty awkward just standing there as my buddies died.
By Heather Alexandra Published November 12, 2018 -
CultureKotaku Game Diary
Hitman’s Deadliest Weapon Is A Coin
Before leaving for missions in Hitman 2, you can choose to bring a handful of gadgets and gear. You have your trusty silenced pistol, remote controlled mines, and lockpicks. These dastardly tools of the trade pale in comparison to the game’s most deadly accessory: the humble and unassuming coin. Coins have been a part of…
By Heather Alexandra Published November 12, 2018 -
OpinionImpressionsAfter A Rough Beta, Battlefield V Is Looking Good
Battlefield V, playable now for EA Access and Origin Premier members, takes the series back to its World War Two roots with far more spectacle than when the series premiered in 2002. I was skeptical after the game’s rough betas, and while I’ve only had a handful of hours with its latest incarnation, Battlefield V…
By Heather Alexandra Published November 9, 2018 -
OpinionA Game Packed With Games Studies Knowledge
Games are a complicated medium with various subcultures and tons of academic thinking on matters like mechanics and design. Footnotes is an exploration game that combines study and play, introducing players to nuggets of games academia and knowledge while wandering through colorful spaces. Created by Patrick LeMieux and Stephanie Boluk, Footnotes feels like a playable…
By Heather Alexandra Published November 7, 2018 -
Culture
Castlevania‘s Netflix Showrunner On Humanizing Villains And What’s Wrong (And Right) With Games
Netflix’s Castlevania is a strong adaptation and expansion on Castelvania III: Dracula’s Curse. I spoke to showrunner Adi Shankar about why certain characters were added, which Castlevania stories he thinks could also make good shows, and his thoughts on the similarities between Hollywood and the video game industry. On creating the ‘Castlevania Cinematic Universe’: Adi…
By Heather Alexandra Published November 7, 2018 -
Assassin’s Creed Odyssey, One Month Later
It’s been one month since Assassin’s Creed Odyssey released, allowing players around the world to live out their lifelong fantasies of fighting sharks and hunting down cultists. Between issues of microtransactions, canceled live events, and new quests, the game continues to generate discussion and grow bigger with each passing day. Here’s what’s happened since release.…
By Heather Alexandra Published November 6, 2018 -
Red Dead Redemption 2‘s Mundane Tasks Bring The Game To Life
Much of my Red Dead Redemption 2 play-through has been spent on gunfights and long-distance rides on a faithful steed. These moments are a mixture of explosive excitement and calm. But the game’s best interactions are small. They are the tiny pieces of busy work and rote chores that give the game a sort of…
By Heather Alexandra Published November 5, 2018 -
Fan-Made PT Remake Captures The Original’s Terrifying Scares
P.T, the demo for Hideo Kojima and Guillermo del Toro’s ill-fated Silent Hills, has gained a deep cult following since its release and eventual de-listing from the PlayStation store after Kojima split with Konami. A new PC remake captures most of the experience for those who don’t still have it on our PlayStations. The PC…
By Heather Alexandra Published November 5, 2018 -
I’ve Almost Finished The Quiet Man And Still Have No Idea What It Is
Since hearing about it at this year’s E3, I keep asking myself one question: what the hell is the The Quiet Man? Developed by Human Head Studios and Square Enix, every new trailer for the game was more confusing than the last. Now that the game is out, I finally have my answer. It is…
By Heather Alexandra Published November 2, 2018 -
OpinionA Surreal Multiplayer Game About Sentient Cubes
Zarvot is two different games smashed together. One is a surrealist story about voxel-blasting cubes on a journey to bring their best bud a banana for their birthday. The other is a shooty, smashy multiplayer hell-fight simulator where chaos reigns. Both bring their own silly spin on their respective genres. Zarvot’s title sounds like a…
By Heather Alexandra Published November 1, 2018 -
Culture
What We Absolutely Loved About Castlevania Season Two
The first season of Netflix’s Castlevania animated series was pretty good, if a bit rushed due to a four-episode length. The second season expands with more episodes, more characters, and some amazing fight scenes. Staff writer Heather Alexandra and senior reporter Mike Fahey sat down to talk about how much they loved the new season.…
Heather Alexandra & Mike Fahey Published October 30, 2018 -
Red Dead Redemption 2‘s Puppet-Like NPCs Clash With Its Meticulous World
Red Dead Redemption 2’s excessively detailed world tries to suggest reality. Fall and you get covered in mud; while covered in mud someone might make a coy comment about how they hope it’s not shit. The world is full of little flourishes and behaviors that suggest its NPCs are real people with genuine reactions. But…
By Heather Alexandra Published October 29, 2018