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Our Second Killzone 3 Review, Angry Angry Gamers and More
It looks like we may have a future home here in New York. It’s in northern Dutchess County and needs a bit of TLC, but it has a great vibe. We’re training out there tomorrow to oversee the inspection and measure everything before flying back to Denver Sunday. If our current buyers don’t back out…
By Brian Crecente Published February 25, 2011 -
Dancing Queens, Glass Towers and NBA Shakalaka Jams
NBA Jam was likely our top pick of the week for gaming apps, but we also had a look at dancing Japanese idols, a puzzling glass tower and what Totilo calls a “knotty diversion.” You Are This Japanese Dancing Queen’s Only Hope Small Screen NBA Jam is a Ported Trail Blazer Don’t Throw Stones When…
By Brian Crecente Published February 25, 2011 -
ReviewsKillzone 3 is a Colorful, Wonderful, Enthusiastic Mess
Killzone 3 is at its best when it’s most unrecognizable. Killzones of the past have been, at best, games trying to buck the trends that make first-person shooters so familiar and bland; at worst the two previous iterations were amalgams of those myriad tropes. In Killzone 3 we find a game trying so vigorously to…
By Brian Crecente Published February 25, 2011 -
The Unsung Dead Island Lyrics
The heart-rending Dead Island trailer is giving a touch of humor and lots of lyrics, literal lyrics, in this remake by Toby Turner. Remember boys and girls: Never give a zombie girl a piggy back ride. Yes, I still felt sad at the end. 🙁
By Brian Crecente Published February 23, 2011 -
Heavy Rain The Movie is The Longest Playthrough Video You’ll Ever Watch
This unofficial cut of Sony’s Heavy Rain turns the roughly 12-hour game into a feature-length movie. René Jacob says he took out all of the interactive content and intercut the sequences to “get more thrill” into the video game turned YouTube movie. It is of course packed with spoilers, it’s also will not be the…
By Brian Crecente Published February 23, 2011 -
Watching A Battlefield 3 Kurdistan Firefight
Battlefield 3 looks to be a gritty, darker version of the Battlefields we’ve played in the past, judging by these first public glimpses of the upcoming shooter from Electronic Arts. The new video shows in-game footage of U.S. Marines taking on hostile PLR forces in Iraqi Kurdistan. We’ve seen the game in action and will…
By Brian Crecente Published February 23, 2011 -
Bulletstorm Rocks My PC
I haven’t yet spent a lot of time with Bulletstorm on my new computer. But I can already tell it’s a match made in heaven. Silky-smooth frame-rates, funny dialog, great action. I can’t wait until I have the free time to play through this. Owen is writing up our review (and I’ve played maybe an…
By Brian Crecente Published February 22, 2011 -
How One Coin Saved Arcades In Japan and Another Killed Them in the U.S.
Arcades aren’t just dead, they’re not coming back. There are hold outs, new arcades that want to offer new ways to game in public, or arcades that cling to tradition in places like L.A. and New York. But a return to the days of of shoulder-to-shoulder, quarter-slapped-on-glass gaming just isn’t in the cards. So says…
By Brian Crecente Published February 22, 2011 -
Canabalt: 2 Player and Other Amazing Indie Games Get Amazing Arcade Cabinet
I don’t know what to be more excited about: That indie darling Canabalt is getting a two-player version or that I’ll be able to play it on an arcade cabinet next week. The Winnitron 1000 is going to next week’s Game Developers Conference in San Francisco. The Winnitron 1000 is a free-to-play video game arcade…
By Brian Crecente Published February 22, 2011 -
The Games You Can Absolutely Buy the Day the 3DS Goes on Sale
Nintendo’s nebulous 3DS launch window includes months for the game company to fill their slate for the new portable. But what will U.S. gamers be able to pick up the day the 3D handheld goes on sale? This morning Nintendo finally dropped a list on us that includes all 16 games available on March 27.…
By Brian Crecente Published February 22, 2011 -
Well Hellooooo PC Gaming
I got my boutique-built gaming computer in the mail today. It was a monster, packed in a wooden crate and ensconced in a sheath of black cloth. It worked for almost four hours before I ran into my first issue…. sigh. (Don’t worry, I think it’s a static issue I’m having with USB ports.) Can…
By Brian Crecente Published February 21, 2011 -
Bungie on Watson and the Future of Gaming
Watson’s victory over two Jeopardy champs last week isn’t just the first step in human domination by machines, it could also be a step toward better, more interesting video games. We spoke with Chris Butcher, the engineering lead in charge of establishing the future technology direction for Bungie, about what all of this could mean…
By Brian Crecente Published February 21, 2011 -
Official Minecraft Coming to iPhone, iPad, Android
Rejoice miners! An official version of Minecraft is coming to the iPhone, iPad and even the Android. Speaking with Kotaku earlier this month, Mojang’s head of business development Danial Kaplan said that while the developer had discussions with third party developers, in the end they decided to “do the iOS/Android version of Minecraft inhouse.” The…
By Brian Crecente Published February 21, 2011 -
How Should I Break In My New Gaming Rig
You all helped me figure out what pieces and parts to put into my gaming computer, so it’s only fair that you get to help me figure out which game to play first on it. My Origin computer arrived in a crate today fit for an Ark of the Covenant. Inside, swathed in black cloth…
By Brian Crecente Published February 21, 2011 -
Can A Super Smart Computer Teach Game Characters To Be As Stupid As Humans?
Supercomputer Watson can best the best of us in Jeopardy, but can it make the games we play at home more challenging and fun? The day after IBM’s Watson beat Jeopardy champs Ken Jennings and Brad Rutter, game designer Graeme Devine wondered on Twitter when game makers would be getting access to the technology. I…
By Brian Crecente Published February 21, 2011 -
Duke Nukem Says Hello
John St. John is SO going to be my new ringtone. “Kotako Kotako Kotako” Excellent. North Korean cryptogram in comments. Or soon will be, as promised. Angry Birds, Cut The Rope and Now… Bugs Wars? Shooters struggle to work on the iPhone and iPad because the people who play these sorts of games most, people…
By Brian Crecente Published February 18, 2011 -
Kick to the Balls, Jelly Cars and a StarCraft Clone
Topping my list of gaming apps I need to check out this week is the StarCraft clone McWhertor wrote up yesterday. Much to my own surprise, Flick Kick Football is somehow number two. Here’s your look at this week’s Gaming Apps of the Day. Starfront: Collision Does A Great StarCraft II Impression On iPhone A…
By Brian Crecente Published February 18, 2011 -
Will Wright: YouTube is the Collective Dreams of a World
Will Wright: Game designer, Montessori adherent, Robot Wars Champion… YouTube Curator? Earlier this week Wright announced that he has been asked to start curating YouTube, something he says is a little odd because he thinks it defeats the purpose of the video viewing service. “YouTube in a sense to me represents the collective dreams of…
By Brian Crecente Published February 18, 2011 -
Angry Birds, Cut The Rope and Now… Bugs Wars?
Shooters struggle to work on the iPhone and iPad because the people who play these sorts of games most, people like me, want tactile controls. We want thumbsticks. While Bugs Wars isn’t a first-person shooter, it’s a good reminder that you don’t need to follow the traditional mechanics of a console game to deliver a…
By Brian Crecente Published February 18, 2011