For those about to justify, we salute you. Alex Charlow of EA, we’ll give you 30 seconds, go!
Halo 3: ODST may have been made in 14 months, but can Brian Jarrard justify it in 30 seconds?
Deep within the scarcely lit depths of Valve’s booth at PAX, Chet Faliszek attempts to justify Left 4 Dead 2.
It’s back! Justify your game returns with a slightly altered PAX Edition. That means we are giving our unsuspecting victims a little bit more time, fifteen seconds more to be exact. First up is Naughty Dog‘s very own Arne Meyer and Sam Thompson. Can they justify their Uncharted 2?
2K Games brought professional illustrator Eric Maruscak to PAX to create a masterpiece of epic proportions. Maruscak started drawing this BioShock art when the doors opened at PAX on Friday. The artist told Kotaku last night that he was into his 26th hour and counting, hoping to be finished today. Don’t get your hopes up…
If you happened to venture outside the main expo hall at PAX 2009, you may have run into Nintendo’s unique booth for its drawing and animation downloadable DSi application, Flipnote Studio. Each hour, a different professional artist would show up to show off their mad skills drawing in the DSi. Yesterday, Marvel comic book artist…
Day two has come and gone at Penny Arcade Expo and the cosplayers were out in full force. Let’s check in the with latest. In terms of sexy costumes the booth babes prevailed again. However, a Cammy-like one we saw back at TGS in 2008, certainly took the cake in terms of girl that could…
Luke told you about the absolutely massive and extremely rare Uncharted 2: Fortune Hunter Edition. Now see it in all of it’s sacred glory. Located in the PlayStation booth area, Naughty Dog had a copy up for display in an airtight glass box reminiscent to the to the same one that holds the United States…
It’s on! Day two of PAX 2009 officially underway and what better way to start it off than a bunch of screaming anxious attendees just waiting to crash the gates. Luckily, we were there to catch the action. Stay tuned throughout the weekend for some more video coverage of show.
The first thing Stephen Totilo did when he got on the PAX showroom floor was bravely conquer the biggest obstacle PAX could throw at us – The manacling, evil, Darksiders bucking bronco. After countless others had failed, Totilo was able to stay on the horse for the entire 30 seconds which we conveniently captured on…
The Penny Arcade Expo kicked off this morning in Seattle, giving gamers a chance to check out not just an impressive list of games, but a more impressive set of over-the-top booths. Here, for those of you unable to make the annual pilgrimage, is a look at the show floor and it’s many, many, many…
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Andrew Oliver, Chief Technical Officer at Blitz Games was kind enough to show me some of the insane 3D gaming technology they’ve been working on. While at first I was a little skeptical, seeing it in motion was really stunning. The stereoscopic 3D technology doesn’t just add a new dimension to the visuals, it requires…
In case the text of our liveblog wasn’t enough for you, here’s some pictures direct from Metal Gear creator Hideo Kojima‘s GDC keynote session. Witness Hideo Kojima, recipient of the Game Developers Choice 2009 Lifetime Achievement Award, as he dynamically discusses all things Metal Gear and Metal Gear related. See him standing, talking…standing AND talking…
Want a GDC shot glass? Perhaps a flask or Zippo lighter? Here’s a look at the lovely over expensive swag to be purchased from the official Game Developers Conference gift shop this year. If you happen to be in the San Francisco area and crave something stamped with the GDC logo, head up to Moscone…
In our March podcast we play and talk with Guerrilla Games about their Playstation 3 master piece Killzone 2. Eric Boltjes, senior game designer for Guerrilla Games, talked to use about the studio’s in-game clan, the design goals for the game’s multiplayer, how World of Warcraft influenced some of their decisions and the game’s controversial…
It’s been a long time in coming, but our February podcast is finally here. Yes, I realize it’s March. In this episode Mike McWhertor and Adam Barenblat talk with Seth “S-Kill” Killian, community manager for Capcom and master Street Fighter. Not only do you get a chance to see if Killian can talk and play…
In this month’s in-game podcast Mike McWhertor, Mike Fahey, Adam Barenblat and I are joined by our Kotaku Editor for a day winner in Grand Theft Auto IV. During this episode we talk about politics, furry hatred, upcoming Grand Theft Auto IV DLC The Lost and Damned and why we’re trying to come up with…
As the year comes to a close let us all stop for a moment and reflect on the wonderful world of hype, marketing, and yes, game trailers. When it comes to launching a successful title, game trailers are proving to be ever so more crucial. Today we honor the most successful trailers in terms of…
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