Another Look Inside 'Copernicus,' the Game You'll Never Play

It was meant to be the "first triple-A, hundred-million-dollar-plus, free-to-play, micro-transaction-based MMO," according to the studio's celebrity boss, Major League Baseball all-star pitcher Curt Schilling. But plans for "Project Copernicus" vaporized when Schilling's studio—makers of Kingdoms of Amalur: Reckoning went under back in May.


Since then, screenshots and even this trailer concept have leaked out, showing what 38 had in mind, even if Schilling himself said the game wasn't in any kind of a playable state. Here now is a series of three videos uploaded to YouTube by someone who appears to be a former 38 Studios artist. His team is especially proud of how they optimized "Jottunhessen" (third video), another realm within the game. They should be. Maybe this would have changed how people view free-to-play games.


Jottunhessen concept

Jottunhessen optimized

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God damn, this thing was beautiful. It's a shame Reckoning never looked anywhere near this good, otherwise I'd have probably been more interested in it past the demo...

It's really a shame that these PHENOMENALLY talented artist's work will never be seen in the way it is intended to be, as you can tell from these brief glimpses - it really is something special.

I don't play MMO's and I haven't for some time but the brilliant art style of this alone would compel me to at least try it out. It really is a shame.

I wonder if it's possible for some developer or publisher somewhere to pick up the pieces and finish it off with members of the original team somehow. Although I know that's pretty unrealistic. It's not like something like True Crime/Sleeping Dogs where the development team still exists to finish it under another publisher...