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The Trailer You Weren't Supposed to See for a Game You'll Never Play

Curt Schilling's 38 Studios is no more. The employees have been let go, its projects have been shelved. What's left in the wake of this grand disaster is tales of personal tragedy and assets like this leaked launch trailer, an echo of a dream that died.


We've seen a world fly-through video and character screens of Project Copernicus previously. This trailer, which would have been used to announce the game to the world, animates those characters in that world, giving us a glimpse at what it might have been like to wander about those gorgeous landscapes in the form of a hulking brute, diminutive dwarf, slender elf or stalwart human.


"The circle is still turning" speaks the (placeholder) narrator, words that no doubt ring hollow in the hearts of the men and women that spent four years working on the ambitious project, just as PC gamers feel the sting every time they open Origin and see Kingdoms of Amalur: Reckoning languishing there.

Project Copernicus, referred to in this video as simply Kingdoms of Amalur, had a great deal of potential. Players got a taste of the world in Reckoning and many were hungry for more. It's colorful cartoon style brings to mind Blizzard's World of Warcraft, a game that I believe owes a large portion of its success to its art direction; it's just so easily approachable. With the backing of Electronic Arts Kingdoms of Amalur might have been a force to be reckoned with in the MMO market.


Might have.

So here we are, watching the culmination of four years of development, sent to Kotaku by someone that felt the hard work of the people at 38 Studios and Big Huge Games should be celebrated. I agree wholeheartedly.

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Nick Westphal

Does anyone else not like this at all? I don't see a single thing in it that seems to distinguish it from, well, any other fantasy MMO out there. Tera has the combat and politics. GW2 has the quest system and numerous other tweaks. WoW is the defacto choice if you just want a fantasy MMO. Judging from Kingdoms Of Amalur and it's complete lack of personality in both gameplay and story, why would I want to play this?

Now that I've said that, it's a damn shame that this was canceled. I know what it's like to see months/years of hard work go to waste on projects that you invested your soul into, and I hope the remnants of 38 studios find a way to keep their work alive.