25 Video Game Violence Studies, Summarized

Illustration for article titled 25 Video Game Violence Studies, Summarized

With video games so consistently a topic in the mass media's examinations of the recent Sandy Hook shooting, we decided to take a look at the studies that try to determine what effect—if any—video games have on violent or aggressive behavior. President Obama made a call for more studies, providing the CDC with $10 million in which to do their research. But here's a handy flash card for the ones that already exist.

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Illustration for article titled 25 Video Game Violence Studies, Summarized
Illustration for article titled 25 Video Game Violence Studies, Summarized
Illustration for article titled 25 Video Game Violence Studies, Summarized
Illustration for article titled 25 Video Game Violence Studies, Summarized
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Illustration for article titled 25 Video Game Violence Studies, Summarized
Illustration for article titled 25 Video Game Violence Studies, Summarized
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Illustration for article titled 25 Video Game Violence Studies, Summarized
Illustration for article titled 25 Video Game Violence Studies, Summarized
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Illustration for article titled 25 Video Game Violence Studies, Summarized
Illustration for article titled 25 Video Game Violence Studies, Summarized
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Illustration for article titled 25 Video Game Violence Studies, Summarized
Illustration for article titled 25 Video Game Violence Studies, Summarized
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Illustration for article titled 25 Video Game Violence Studies, Summarized
Illustration for article titled 25 Video Game Violence Studies, Summarized
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Illustration for article titled 25 Video Game Violence Studies, Summarized
Illustration for article titled 25 Video Game Violence Studies, Summarized
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Illustration for article titled 25 Video Game Violence Studies, Summarized
Illustration for article titled 25 Video Game Violence Studies, Summarized
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Illustration for article titled 25 Video Game Violence Studies, Summarized
Illustration for article titled 25 Video Game Violence Studies, Summarized
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Illustration for article titled 25 Video Game Violence Studies, Summarized
Illustration for article titled 25 Video Game Violence Studies, Summarized
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Illustration for article titled 25 Video Game Violence Studies, Summarized
Illustration for article titled 25 Video Game Violence Studies, Summarized

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DISCUSSION

howtospotatroll
Abandoned Account

We can deny it all we want, but they WILL find a connection. Not a "correlation" but a "causation".

Let's think about aggression first of all folks. Aggression is an emotional response to high levels of adrenaline/anxiety. If someone has an aggressive demeanor/temperament, they will definitely be heightened by ANY video game that possesses a challenge and a required certain level of skill. Most people experience this adrenaline by sweating during game play, getting a headache, shouting at the tv, throwing a controller, cussing, or needing to take a deep breath after a match/level.

So the "causation" of video game aggression is our innate ability to compete and try to win EVERYTHING we put our hands on. And when other people win, we react and try to do what's called redirected aggression.

Theoretical Insight: Adam Lamza (Sandy Hook shooter) and his mother had very different views about his abilities. She thought he should pursue college and become successful at a young age; he just wanted to be a kid and was sick of all the pressure. Conflict between parents causes stimulation, stimulation causes aggression levels to rise, aggression levels peak, his brain is now hi-jacked by dopamine and he recalls a way that released this feeling - shooting his gun with his Mom, and then all hell breaks loose from there.... Is this accurate? Probably not (but we'll never know cuz they are dead), but my experience with anxiety and tough loving parents shows that I have a very good idea about what went down... And if the Mom wasn't allowed to be a gun enthusiast and expose her son to her hobby due to more strict gun laws, then 26 would still be living...