Every year in video games brings with it some lovely surprises, but every year also brings some sorry disappointments.
[This post originally ran on December 17, 2015]
At the end of each year, we like to take a moment to look back and complain about all the things that bummed us out. Hey, itâs part of the healing process! We let loose our bile ducts in 2012, 2013, and 2014, and weâre back to do it again for another year.
After polling all of Kotakuâs staff for input, here are our biggest disappointments of 2015.
Arkham Knightâs PC Version Is So Busted It Gets Pulled
Weâve never seen anything like it: Rocksteady and Warner Bros. released Batman: Arkham Knight on PC and the port was so totally fucked that they actually stopped selling it and took it back to the shop for improvements.
This was a loser across the boardâa good game was totally hobbled by seemingly foreseeable performance problems, and the experience no doubt soured the ambitious, impressive Arkham Knight for a lot of PC users. When the PC version finally resurfaced several months later, it was improved, but far from âfixed,â and the publisher eventually offered refunds to anyone who wanted one.
Too Much Bragging About Timed Exclusive DLC
2015 was yet another year where the folks at Sony and Microsoft dedicated a lot of press-conference time to boasting about the games for which theyâd secured console-exclusive downloadable content. Weâve said it before, and weâll say it again: timed exclusive DLC is bullshit. Funding and publishing first-party exclusive games for your console? Cool. Doing some deals and (presumably) helping bankroll third-party games in exchange for timed exclusivity? Not ideal, but whatever. Inking agreements that time-lock certain characters, missions, and downloadable extras to a certain console, meaning that anyone who plays on a different platform has a lesser experience? Argh.
The Order: 1886 Lands With A Thud
When it was first introduced, The Order: 1886âs high-concept premise and gorgeous aesthetic were promising. The Knights of the Round Table have lived hundreds of years, and are now using souped-up Tesla guns to battle supernatural forces in Victorian London? Hell yes, sign us up. Unfortunately, the finished game was a brief, thrown-together mess full of repeated ideas, undercooked mechanics, and dudes with guns in place of supernatural beasts. The biggest bummer of all was the pervasive sense that this game couldâve been great.
The New 3DS Gets Literally Two Exclusive Games
It was exciting when Nintendo launched a whole new 3DS this year, even if they did decide to name it âThe New 3DS.â But it was too bad that the system still has so few games that take advantage of its increased processing power. This year, the handheld got a total of two New 3DS-Only games: a port of Xenoblade Chronicles and a port of The Binding Of Isaac. Yeesh. Itâs understandable that Nintendo wouldnât be keen to split its 3DS player base too aggressively, and itâs true that the New 3DS makes regular 3DS games look better in 3D, load faster and supports Amiibos without a dongle. It still wouldâve been nice to be given a couple more reasons to feel good about shelling out for this thing.
Metal Gear Solid Vâs Story Falls Apart
How strange that Metal Gear Solid V: The Phantom Pain, a 2015 standout and one of the best stealth games ever made, could still wind up on our disappointments list. But here we are: Billed as an epic final chapter in the decades-long Metal Gear saga, The Phantom Pain started strong and then took a bizarre left-turn toward nowheresville, sputtering into its final act with a collection of recycled missions and a hodgepodge of increasingly disconnected cutscenes. What a shame that such a storied saga should reach such great heights, then collapse with the summit in view.
Cool Competitive Multiplayer Games Canât Get Traction
Whatever the reasonâoverpriced games, oversaturated gamers, bad marketing, a lack of persistent progressionâitâs a shame to see more and more competitive multiplayer-only games launching to some fanfare before quickly losing momentum and failing to curate a lasting community. Without enough players, itâs difficult for anyone to find a full match, let alone actually enjoy the game. It happened last year with Titanfall, near the start of this year with Evolve, and weâre worried itâs going to happen again with newer games like Star Wars: Battlefront and Rainbow Six: Siege. These are fun games with plenty to offer, but if the people who make them canât figure out how to make it easy for players to startâand want to continueâplaying, theyâll peter out well before they meet their full potential.
Nintendo Tramples YouTubers
YouTube is still somewhat uncharted territory when it comes to copyright regulations and fair use, so it makes sense that game publishers would be experimenting with the best ways to keep an eye on how people profit from their intellectual properties. Nintendo, however, got more than a little overzealous in 2015.
Their iron-fisted approach to YouTube regulation hurt the speedrunning community in particular, with some very cool Nintendo-related channels getting hit with onerous copyright claims. Nintendoâs own âCreatorâs Program,â which required YouTubers to kiss the ring and register their videos or channels with Nintendo before sharing ad revenue with the company, pretty much pissed everyone off.
As the moderately well-known pizza enthusiast PewDiePie put it, in an age when there are so many games for popular Letâs Players to choose from, Nintendoâs games just went to the bottom of a lot of lists. This kind of stuff threatens to erode some of the mountain of good will Nintendo has built over the years.
Silent Hills Is Cancelled Harder Than A Game Has Ever Been Cancelled
On our âbest surprisesâ list last year, we had this to say about the then-just-announced Hideo Kojima/Guillermo Del Toro Silent Hills collaboration: âThe whole thing sounds like some sort of outlandish joke one of us would make up a few drinks into a Kotaku meetup.â It was too amazing, too wild, too good to be true. And then it simply⌠wasnât. Konami cancelled the game. The super team-up was over. Kojima would never make a Silent Hill game. And most distressingly, the ingenious promotional horror experiment P.T. was eradicated from all servers, now only surviving on the PS4s of those who downloaded it and saved it on their hard drives. Del Toro said it best, when asked about the whole situation: âMakes no fucking sense at all.â
Actually, you know what? Hereâs a disappointment for you:
Konami
Good god, Konami sure fucked it up this year. Itâs not like they havenât ever fucked it up in past years, but these guys just completely drove the bus off the cliff in 2015. Where to even begin? Thereâs the whole Silent Hills thing, which we just went over. Thereâs the report that theyâve been treating their staff like prisoners, monitoring their every move and reassigning less âusefulâ game developers to be janitors and security guards.
And then thereâs the colossal clusterfuck that was Metal Gear Solid V, wherein the publisher struck beloved director Hideo Kojimaâs name from the box, removed him entirely from any public mention of the game, reportedly had their lawyers bar him from receiving an award at The Game Awards in America while sending PR flacks to accept Japanese awards on his behalf, all before finally, finally setting him free. They did all that to the guy who helmed one of the most amazing, ambitious, wildly entertaining games in recent memoryâa game for which their PR flacks will continue to accept awards for months and years to come. Itâs likely that thereâs more to this whole story than we know, but itâs hard not to look at it all and think, man, Konami really does suck.
Phantom Dust Disappears Like A Phantom, Made Of Dust
Speaking of development woes, it was a bummer that Darkside Gamesâ Phantom Dust reboot vanished into thin air so soon after it surprised everyone at E3 2014. It was even more of a bummer to learn the messy behind-the-scenes story, and to see just how doomed Darksideâs project was almost from the start. Phantom Dust deserved better, man.
PC Gamers Get The Worst Final Fantasys
Final Fantasy has always been associated more with consoles than with PC, but that doesnât mean PC gamers deserve garbage ports of the seriesâ older entries. This year, the PC got new versions of Final Fantasy V and Final Fantasy VI, but not the lovely, pixelated creations that so many of us fell in love with. Nope, both PC versions have the gaudy high-res graphics that Square Enix added to their inexplicably fugly iOS ports.
No Red Dead Redemption Anywhere
Look, we donât need Rockstar to announce Red Dead Redemption 2. We donât need them to announce that the last-gen RDR is finally being ported to PC and current-gen consoles. We donât need to replay John Marstonâs adventure in HD, or even just to have Microsoft and Rockstar announce backwards compatibility so we can play the Xbox 360 version on Xbox One. We donât need any of that, but it would make us so, so happy. Rockstar, donât you want the whole world to be happy? It would appear that you do not.
No Single-Player Grand Theft Auto Expansions, Either
Several people on our staff really like GTA Online, when we can find time to play. It can be good for a laugh, some of the new modes are fun, and the heists they added earlier this year are often brilliant. But that doesnât mean we stopped wanting single-player DLC for GTA V. Rockstarâs two episodic expansions for GTA IV were terrific. We were all very excited to see what else they could do in Los Santos, but it just didnât happen in 2015. No announcements, no news, and definitely no new San Andreas adventures.
Fallout 4 Doesnât Quite Set The World On Fire
Itâs not that Fallout 4 was bad, or even mediocreâit was really cool, admirably open-ended, fun to explore and mess around with, and sometimes even unforgettable. But there was still something disappointing about it, some combination of the dated engine, the awful animations, the same old shonky performance issues, the stripped-down role-playing and dialogue systems, the well-meaning but ultimately frustrating main storyline, and the hair-tearingly wretched user interface. Fallout 4 is an exceptional game in a lot of ways, but for many of us, its sharpest qualities were often dulled by a thin gauze of discontent.
I Didnât Finish Suikoden II
Just about every day, my colleague Jason Schreier asks me if Iâve played more Suikoden II. Iâm sorry, Jason. I just havenât had time. I know youâre disappointed; everyone is. Iâm not sure what to say, other than that Iâm sorry and Iâll try to do better.
I havenât played any more Trails In The Sky, either.
Iâm sorry.
Halo 5âs Story Is A Big Wet Noodle
Hey, remember how Halo 5âs story was hyped as this extended chase sequence where one heroâJameson Lockeâwas hunting down the other heroâseries star Master Chiefâfor a mysterious crime the Chief may or may not have committed? Remember how they made this whole surprisingly clever, Serial-inspired podcast series to promote it? Oh man, it was gonna be so cool! Two squads, eight heroes, and one hell of a firefight, amirite?
Except no, the story was actually a big wet noodle that the game expected us to somehow eat with a spoon. Did you want Locke and Chief to have an epic, playable showdown? Sorry! Did you want a villain whose motivations made sense? Too bad! Did you want to be able to follow the narrative without having to read a bunch of tie-in books? Oh, well! Were you hoping to fight the same copy/pasted boss over and over and over again? Sorrâoh, actually, cool, in that case youâre covered.
Valve And Bethesda Blow Their Paid Mods Experiment
Modders deserve to sell their work, if theyâd like to. No one really disputes that. But the various ways that whole notion might work are certainly up for debate, and Valveâs first go at a paid modding marketplaceâaided by Skyrim developer Bethesdaâwas a serious misfire. The whole initiative seemed half-thought-out, and there were so many questions raisedâquestions that apparently had no good answersâthat Valve and Bethesda shut the service down less than a week after starting it. Hopefully someone somewhere will come up with a way for modders to get paid for their work, but it was dispiriting to see the first bona fide attempt fail so thoroughly.
Those were the things that disappointed us the most this year, but weâre sure you have plenty of disappointments of your own. Feel free to list âem in the comments below, and as usual, if one of your biggest 2015 disappointments was âKotaku,â we promise weâll do better next year.
To contact the author of this post, write to kirk@kotaku.com.
Konami joke image via @tortoiseontour.