The best kind of horror game doesn't need any guns. It doesn't need to scare you with difficult enemy encounters and shock value. Sometimes, silence is scarier than all of that.
Alien: Isolation isn't like the more modern Alien experiences we've seen recently. This one is far more focused on the solitary hunter, and giving you a real challenge to stealthily fight through. Listen to Chris and I discuss what that's like over a little more than 5 minutes of fresh new gameplay.
It's been eons—in gaming time, at least—since The Creative Assembly's Roman variant of the Total War strategy games let millions of players become Caesars. A sequel's finally been confirmed today and Total War: Rome II will be sporting a new graphics engine to make the global domination shinier than ever. You'll get…
Shogun: Total War 2 has been dropping jaws with its gorgeous visuals since it was revealed at E3 last year. Surely such lush graphics come at a steep price? Let's see what the official PC specs say.
Sega and the Creative Assembly's sharp-looking Shogun 2: Total War—or Total War: Shogun 2, depending on who you ask—will get a limited edition release next year, but today it gets a beefy video preview of deep tactical gameplay.
The bow monks have notched their arrows, the boats have been launched, and the footmen are stirring nervously in anticipation of the newly-revealed March release date for Sega's Shogun 2: Total War.
With so much focus put on the technical prowess of The Creative Assembly's Shogun 2: Total War, it's easy to overlook the game's story, steeped in rich Japanese history.
In this video The Creative Assembly's Land Battle Programmer Ingimar Gudmunsson and Studio Communications Manager Kieran Brigden talk us through a night battle in Shogun 2: Total War.
While you're waiting for your chance to play some sci-fi real-time strategy, why not browse through some lovely screens and concept art from Shogun 2: Total War, visiting a simpler time, when war didn't involve zergling rushes.
Lots of people complained that Napoleon: Total War was more of an expansion pack than a full game. Does that make The Peninsular Campaign an expansion pack for an expansion, then?
Artists from The Creative Assembly have spent more than a year learning ancient Japanese ink brush and wood block techniques, just to create transition art for Shogun 2: Total War. Imagine the work going into the actual game.
Basically, verticality means just what it sounds like. Rather than the flat-surface combat of your more traditional real-time strategy game, Stormrise lets you get up above and/or down in it as you see fit. If they do it right, verticality should force players to come up with creative new strategies, with multiple…
While I enjoy the odd real-time strategy title, I'm not a huge fan of the overhead perspective so many games in the genre employ. I like to feel a little more immersed, personally. It's why I loved the Kingdom Under Fire series on the Xbox 360, and why this new Stormrise trailer impresses the hell out of me. I'd like…
In the first in a series of developer diary videos for their upcoming console RTS Stormrise, developer The Creative Assembly discusses their unique approach to bringing the real-time strategy experience to consoles.