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Checking out Shogun 2: Total War's Flexible AI in Action

In this video The Creative Assembly's Land Battle Programmer Ingimar Gudmunsson and Studio Communications Manager Kieran Brigden talk us through a night battle in Shogun 2: Total War.


The battle has the Chosokabe clan attacking the Takeda clan as a storm rages in the distance.

Ignore, if you can, those splendid graphics, and instead pay attention to the game's artificial intelligence. We're told that the AI now can be much more flexible in how it responds to enemies on the battlefield.


The enemy AI is also impacted by the sights and sounds of battle, responding, for instance to the sight of a mammoth forcing approaching them.

It's worth watching through this whole video not just for the eye candy, but a chance to check out some of the tactics you'll be coming up against once you pick up the game for the computer next year.

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Looks amazing. Only problem I see still is when troops engage, they kind of just hit against each other, in real battles, formations often break and it turns into duels between individuals and such. I don't want previous games of only the front troops fighting and such until one side wins. I dunno, but the graphics are immense and it is a terrific period, I hope there are awesome Samurai units with both elite bow + sword skills. Maybe Mercenaries could be Ronin :o