The Korean prosecutor’s office leading the StarCraft 2 match-fixing investigation released its report this week, and the results are not good for fans of the sport. One of the game’s greatest players, Lee “Life” Seung Hyun, now stands convicted of match-fixing, as well as another leading player, Bung “Bbyong” Woo Yong.
Using lower case Ls and capitalized Is to create barcode names to remain anonymous sort of became a trend in competitive StarCraft II, and sometimes it results in perfect ladder moments like this one above.
Defending against a surprise Zerg rush usually ends with a GG. Defending against a surprise Zerg rush that’s already in our base, has to end with GG. But not for EJK, who managed to came back from a quite impossible situation.
The Korean e-Sports Association (KeSPA) announced this morning that 2014 StarCraft 2 World Champion and 2015 runner-up Lee “Life” Seung Hyun, has been taken into custody by authorities at the Changwon District Prosecutor’s Office in the South Gyeongsang province of South Korea. There is no official word as to the…
It’s made using StarCraft II’s map editor, but the only things that reminds us of StarCraft in Dwarven Combat are the floor tiles and maybe the chat. Everything else is based around dwarves (who are drunk, of course) fighting each other.
Protoss veteran MC proved once again he’s not just a good player, but one of the most entertaining figures of the StarCraft community.
Today in Sweden, the organization DreamHack hosted the first professional tournament for the recently released StarCraft II: Legacy of the Void, and it led to some genuinely fantastic games. Who says StarCraft II is dead? Nobody, anymore. Probably.
Some cosplay photographers like to go nuts in photoshop, moving beyond simple image correction and into the realms of stuff like fake fireballs and lens flare. Me, I like things the old-fashioned way.
Pretty impressive from a “retired” player who no longer participates in tournaments and only plays and streams StarCraft II for fun. But hey it’s MC, one of the best Protoss players in the world. New units? New gameplay mechanics? It certainly doesn’t matter to him, as this recently recorded replay proves.
How to review a game like StarCraft II: Legacy of the Void? Where do you even start? Do you try to figure out how it fits into today’s landscape of competitive multiplayer games? Do you ask whether it makes for a worthy conclusion to the story that began nearly 17 years ago? Do you just say whether or not it’s fun?
One of the missions in Legacy of the Void’s campaign is on a forest moon called “Endion” and it involves shield generators and orbital battle stations. Sounds familiar? It’s also a game made by Blizzard, and they love hiding easter eggs everywhere, so Ewoks from Return of the Jedi just fit perfectly.
In July of 2010, Blizzard released StarCraft II: Wings of Liberty with promises that the next two parts of the trilogy would be out soon. Five and a half years later, “soon” has finally arrived.
Cannon rushing, a popular early game tactic, was just the beginning. With a patch already out and Legacy of the Void on the horizon, get ready for even more aggressive Protoss, rushing and beating you with the most basic thing they can build: Pylons.
With Legacy of the Void and its 3.0 pre-patch, a couple of big changes are coming to the game’s interface. The new, revamped UI looks fantastic, but there’s some bad news as well: Replays made before the patch will no longer be supported. Aw, crap.
One of the most impressive cosplays at this year’s Otakuthon in Montréal, Canada was Starcraft-related. But this time it wasn’t a Kerrigan or other similar costume we usually see at conventions, but an incredibly well-made zerg Hydralisk.
For a long time now, StarCraft II players have been asking Blizzard for variety in competitive multiplayer. Traditional ladder matches are fun and all, but they can get a little repetitive—especially when you’re addicted to StarCraft and play like four hours a day.
Did you know that Blizzard is playing around with totally removing the major macro mechanics from StarCraft II? And that future multiplayer matches might no longer feature Chrono Boost, MULEs, or manual Larva Spawn?