Star Citizen’s first-person view isn’t like other games, where you’re essentially in control of a floating camera. That approach is tried and true, but not wholly realistic. In the preposterously ambitious space game, your view and your body are one-in-the-same, just like in a real human body. Problem: turns out,…
Over at Kotaku UK, Julian Benson went inside the troubled development of Star Citizen. He interviewed numerous people involved in the project, including Chris Roberts.
If you couldn’t tell by now, No Man’s Sky is not the game a lot of people wanted it to be. But what is that game, exactly?
A backer of the infamously expansive space shooter Star Citizen has argued for, and won, a sizeable refund on his $2550 pledge to the game on the grounds that “the product remains unfulfilled and no longer constitutes the product(s) I originally purchased.”
A recently-released Star Citizen video demonstrates the game’s upcoming procedurally-generated planet system by zooming out from the pupil of a pilot all the way into space.
Fans of Chris Roberts’ space everything simulator get their first significant slice of gameplay with the launch of Star Citizen alpha 2.0, which should push the world’s most crowdfunded anything past the $100 million mark.
A space senate speech by a virtual Gary Oldman establishes the tone of Star Citizen’s Squadron 42 single-player story mode, featuring the voices of Mark Hamil, Andy Serkis, Gillian Anderson and many, many more.
On September 17, 2013, Star Citizen director Chris Roberts wrote a public letter in celebration of a milestone achievement: He and his team had raised a whopping $19 million from fans, significantly more than any other crowdfunding project in history.
Today Chris Roberts showed off three portions of his space game to be/end all space games, Star Citizen. Portions of the demo were definitely impressive, but the game’s still got a ways to go.
Star Citizen—the crowdfunded space game that’s pulled in $85 million and counting—has been making progress in small steps, not giant leaps. Fans are starting to get worried. Recently, creator Chris Roberts tried to assuage their fears.
Star Citizen is a game that looks very cool and is promising a lot. Well, a little less now, after the playable debut of one of its key “modules”—a first-person shooter known as Star Marine—was delayed indefinitely.
Matthew Johns is an artist who has been working in the video game business for six years now, on games like Star Citizen and Traveller’s Tales’ series of LEGO games.
I swear every house I visited while growing up in the late ‘70s, early ‘80s had a wooden Labyrinth Marble Maze game. Thanks to the LEGO Ideas program and creator JK Brickworks, it’ll be making a comeback later this year.
A big part of Star Citizen is the fact that you can earn, unlock (and buy with real cash) certain starships. So it’s a big deal when players get a good look at one of the game’s prize starships.
One day I’ll get a chance to play Star Citizen proper. Until then, the newly-released browser game Hyper Vanguard Force IV will have to do.
It's a word that's synonymous with video games, but let's be real: outside of some niche genres the joystick has been dead and buried as a viable control method for well over a decade now.
As video games become more and more complex, the game sizes are getting bigger and bigger, too. Star Citizen might set a new record, though, as the game could be a whopping 100GB.
While we're still waiting to see how Star Citizen turns out as a whole, Chris Roberts and crew continue to prance out impressive bits of the ambitious crowd-funded space sim, like this lovely video of bits being blown off spaceships.