A recently-released Star Citizen video demonstrates the game’s upcoming procedurally-generated planet system by zooming out from the pupil of a pilot all the way into space.
Fans of Chris Roberts’ space everything simulator get their first significant slice of gameplay with the launch of Star Citizen alpha 2.0, which should push the world’s most crowdfunded anything past the $100 million mark.
A space senate speech by a virtual Gary Oldman establishes the tone of Star Citizen’s Squadron 42 single-player story mode, featuring the voices of Mark Hamil, Andy Serkis, Gillian Anderson and many, many more.
On September 17, 2013, Star Citizen director Chris Roberts wrote a public letter in celebration of a milestone achievement: He and his team had raised a whopping $19 million from fans, significantly more than any other crowdfunding project in history.
Today Chris Roberts showed off three portions of his space game to be/end all space games, Star Citizen. Portions of the demo were definitely impressive, but the game’s still got a ways to go.
Star Citizen—the crowdfunded space game that’s pulled in $85 million and counting—has been making progress in small steps, not giant leaps. Fans are starting to get worried. Recently, creator Chris Roberts tried to assuage their fears.
Star Citizen is a game that looks very cool and is promising a lot. Well, a little less now, after the playable debut of one of its key “modules”—a first-person shooter known as Star Marine—was delayed indefinitely.
Matthew Johns is an artist who has been working in the video game business for six years now, on games like Star Citizen and Traveller’s Tales’ series of LEGO games.
I swear every house I visited while growing up in the late ‘70s, early ‘80s had a wooden Labyrinth Marble Maze game. Thanks to the LEGO Ideas program and creator JK Brickworks, it’ll be making a comeback later this year.
A big part of Star Citizen is the fact that you can earn, unlock (and buy with real cash) certain starships. So it’s a big deal when players get a good look at one of the game’s prize starships.
One day I’ll get a chance to play Star Citizen proper. Until then, the newly-released browser game Hyper Vanguard Force IV will have to do.
It's a word that's synonymous with video games, but let's be real: outside of some niche genres the joystick has been dead and buried as a viable control method for well over a decade now.
As video games become more and more complex, the game sizes are getting bigger and bigger, too. Star Citizen might set a new record, though, as the game could be a whopping 100GB.
While we're still waiting to see how Star Citizen turns out as a whole, Chris Roberts and crew continue to prance out impressive bits of the ambitious crowd-funded space sim, like this lovely video of bits being blown off spaceships.
Following the passing of Leonard Nimoy last week, space games like Star Trek Online, Elite: Dangerous, and Star Citizen all have heart-warming plans to memorialize the man who brought Spock to life.
Try not to get dizzy watching this multiplayer dogfight, which is a little easier said than done.
Never mind a cohesive, complete game, the ever-increasing cash black hole that is Star Citizen has announced its latest stretch goal: animals.
At this weekend's PAX Australia in Melbourne, fans got a first look at the first-person shooter module for Cloud Imperium's Star Citizen in action. I think I'm going to be sick.
Lots of people who are eagerly anticipating Star Citizen are already messing about inside the currently playable slices of the hotly anticipated next game from the creator of Wing Commander. But other people are not. If you're one of the latter, then take a look at the game in action.
It stands to reason that if the world of Chris Roberts' ambitious crowd-funded space sim Star Citizen has television commercials for new starships, it would likely have its own space-themed version of Top Gear as well. Here's what that looks like.