When you first open up Final Fantasy II, you’re asked to name four characters. Seconds later, those characters are stuck in an unwinnable battle, and you’re forced to watch them die.
It’s Friday, which is still Kotaku JRPG Day in my heart. So here’s an interesting thought on what made old Final Fantasy games special, from two veteran designers who have plenty of insight on what it’s like to make video games.
As Final Fantasy fans across the world wait impatiently for FFXV, let’s take some time to celebrate an important milestone. Yesterday, Final Fantasy Versus XIII’s announcement turned ten years old. Happy birthday, announcement!
Here’s a theory: Final Fantasy is defined by how it sounds.
Pop quiz: does the name “PlayOnline” make your blood boil, or at least cause one of your eyes to start twitching? No? Lucky you. If it does, you might be familiar with the worst strategy guide in video game history.
It’s easy to make fun of classic Japanese video games (JRPGs especially) for their poor English, and assume the reason for this was simply one of neglect. Which is kinda true, but there are other reasons behind it as well, and they’re really interesting!
Final Fantasy IV, which has been released on every digital device known to man, is now on Steam, too. It'll run you $16 for the PC version, which is a port of the three-dimensional DS remake of the fourth Final Fantasy that includes some stuff that wasn't on the Super Nintendo, like voice acting and a new "augment"…
Twenty years ago, an RPG called Final Fantasy VI came out in Japan, and really, it's all just been downhill for video games since then.
Via Steve Lin, a Nintendo employee newsletter from June of 1990. "Oddly enough, this first-of-its-kind blockbuster is called Final Fantasy, but you can bet that it won't be the last."
Final Fantasy, Summed Up In A Minute: the Final Fantasy franchise has been around for a long while—here is the Cliffnotes version of its twenty-six year history by LORE. Just in time for Final Fantasy VII's birthday!
The first part of Square Enix's new indie Collective program is live today, and you can already start voting on the games you'd like brought to life.
These days Square Enix's Tetsuya Nomura busies himself with Final Fantasy XV and Kingdom Hearts III. But let's take a look back in time, before he was the famous game designer he is today.
As you might know, Square struggled to stay afloat up until Final Fantasy's release in 1987, at which point they began their journey towards becoming a huge part of gaming history. YouTuber Joshua Drew, in a thirty-minute video, takes a look at the events that lead up to the birth of this legendary franchise.
That My Bloody Valentine: Loveless billboard stands out quite a bit in digital artist RubiaDmc's great Final Fantasy VII mashup. That sign was all over Midgar!
3D printing is perfect for models with low polygon counts. Joabaldwin proves this with these precise recreations of the main cast from Final Fantasy VII.
The Sector 7 train graveyard, one of the earliest locations in Final Fantasy VII, was an empty and depressing place, filled only with entry level ghosts, a few potions and train wreckage. Jordangrimmer's fantastic reinterpretation expands the environment and fills it with life.
The head of Square Enix's American branch has left his post, just two months after the resignation of CEO Yoichi Wada.
Final Fantasy IX might not be the best Final Fantasy game, but it's definitely the most stylish.
The reboot of Tomb Raider was a big dice roll. It takes Lara Croft—one of the most recognizable characters in all of video games—and puts her back to the beginning, with a new look in a game that's markedly different in tone. But the gamble works.
I have no idea what Square Enix is teasing, but it's certainly piqued my interest.