In the grim darkness of the far future there is only war. And more Warhammer games.
After disappearing for many years, Dawn of War III is finally coming out in 2017. Vancouver-based studio Relic Entertainment has been working on the game for several years now, since before THQ sold the company to Sega in 2013. Trailer above.
The remastered editions of the two main Homeworld games are out today, introducing a whole new generation to one of the greatest series in modern video games. So there's no better time to appreciate one of the things people love most about them: artist Rob Cunningham's work designing Homeworld's iconic ships.
Relic's space strategy game Homeworld, one of the all-time greats, is getting a long-overdue remake so that it runs properly on modern PCs. Which means aside from prettier spaceships and asteroids, we're also getting prettier cutscenes.
Look, I was happy enough that Gearbox was just going to be re-releasing Homeworld so that modern operating systems (and widescreen monitors) could actually play them properly. But that's not what they're doing.
There's a "strong possibility" that Relic will be working with Games Workshop on a new Dawn of War game somewhere down the line.
Last week, the rights to Homeworld, a beloved old RTS series by Relic, went under the hammer as part of an auction following the closure of former publisher THQ.
First revealed all the way back in 2011, it's only today that we're getting our first (barely) moving look at Hardware, a new game from a studio made up of a number of former Relic developers, including Rob Cunningham, Homeworld's art director.
It's easy to have lost sight of it amongst the more contemporary series flying off to new owners today, but for me, one of the most important prizes up for grabs in the great THQ auction was the fate of the Homeworld series, which even ten years since its last release remains one of the most beloved and respected PC…
Nobody tells me anything any more.
PC strategy gods Relic Entertainment look to be moving deeper into the world of free-to-play games, if a number of job descriptions on the company's site are anything to go by.
You're about to see some of the work of Carlo Balassu, an artist who spent over six years at RTS masters Relic before moving onto a freelance career that spans both games and film.
The physical feature that most impressed players of the first great Company of Heroes real-time strategy game was the earth. In combat, under the impact of a grenade or tank shell, it cratered.
As promised, four-player online co-op is here for the PlayStation 3 and PC versions of Warhammer: 40.000: Space Marine, with the Xbox 360 version following soon after. And so the enemy of my enemy becomes my friend.
The Brian Wood Memorial Trust, set up to assist the family of a Relic developer killed tragically in a car accident last year, is raising funds this month with some great Warhammer 40K swag.
Warhammer 40,000: Space Marine is out next week. And developers Relic have only today revealed the fact the game will have a co-op mode. It's a late addition to the game; so late, in fact, it won't be available until next month.
Upcoming title Warhammer 40,000 gets a a handful of short trailers that should loop in newcomers and get old hands excited.
Warhammer 40,000: Space Marine is a big, bone crunching action game, and it needs to sound like it. The development team looked to Hollywood to create cinematic moments that felt as gigantic and world moving as those on the silver screen. Using a live orchestra sure doesn't hurt.