@(Starman) Mudkip [Happy 40th, Sesame Street!]: This game will never be played, ever. It's a sealed copy, and unsealing it would dramatically lower its value.
@Pretty Sneaky Sis: I think I combination would be interesting. So you play the game like normal, but can give extra body language and commands with the Natal. #projectnatal
The game is not even close to being an eyesore. Granted, it had gratuitous uses of purple in the Enchanted Realm and the bloom lighting was cranked a little too high, but other than those two things the game is still a looker. I played it for the first time this summer and it certainly was no eyesore, I'll tell you that.
Bummer about the possible sequel being possibly canceled. I enjoyed the game's premise and I thought the game was decently executed but it felt VERY rushed. It being a launch title pretty much lets you know why. Seeing as the game had a pretty long development cycle and all that the unlockable art galleries/alpha videos reveal lots of things being canned (like some sort of dragon sidekick for Kameo), I'm certain a very large amount of planned content had to be scrapped. Such a bummer that it was all scrapped for the game to make it in time for launch. I was hoping for all the neat things to be implemented in a second game, but it looks like it's not happening any time soon, sadly. #kameo
Rare hasn't done anything truely interesting in almost a decade. As a result they have withered away slowly. Do they really have the talent to compete with current FPS let alone reinvent the FPS. Give me a break.
@RockyRan: Banjo Nuts and Blots was fun but all that vehicle stuff is hiding the fact that rare doesn't know how to make an original platformer game.
Viva Pinata is a sim so it's something new for Rare it's still not the best sim or anything though.
I mean only reason Rare got rave reviews on N64 shooters is because they where the first to make a 4 player multiplayer FPS on a console in that era. Or rather they where one of the few making exclusive games on the system. #projectnatal
@billysan: Why don't people understand that Nuts and Bolts was never a platformer and didn't intend to be? The new game was hiding nothing. It was a vehicle-centered game and it had always been since day 1. #projectnatal
@RockyRan: Rare was hiding the fact that they can't make a new orignal creative platformer with out a gimmick.
or least tried to.
I don't care if it wasn't a platformer or not because I probably would have avoided the game if it played like the N64 games.
The vehicle creation system and the handful of creative task that let you use a creation you made were really fun to bad more than half of the game features stupid task and/or force pre-made vehicles down your throat. #projectnatal
@billysan: I wouldn't go as far as calling "half of the game" making you use pre-made vehicles. You also seem to forget the fact that "gimmick" generally means a new "feature" taunted as a great new addition to a franchise/game but ultimately not having enough impact to make a difference. When an entire game is centered around a "gimmick", it's not a "gimmick" anymore. It's just the emphasis of the game.
And once again, let me reiterate they never intended to make a platformer in the first place. Not because they "couldn't", but because they didn't want to. You can assume they were "hiding" their "lack of ability" all you want, but at the end of the day Rare did say repeatedly they just didn't want to do the same-old-same-old platformer. I'm willing to believe the developer more than some random guy at a commenter thread. #projectnatal
@NoBullet:
Eyesore is a bit harsh, but seriously a game whose color pallet consists of everything is a little tough to look at sometimes. Color should be used to highlight specific things are, like key elements or items, but this game was a little overwhelming, I thought. #kameo
@(Human) Gyaruson: Or you might hate yourself for playing it. Borderlands was very meh for me. Diablo in FPS form, absolutely nothing appealing about that.
As for Kameo, I actually enjoyed the title at launch of the system. That and Condemned kept me playing quite a bit. The online for Kameo was terrible, but the singleplayer was actually pretty solid, it just had tough competition. #kameo
@PxDnNinja:
Actually I thought that for launch Kameo was pretty close to the best thing available. Condemned was great, CoD2 was passable and DOA4 was decent, but everything elese pretty much fell flat. #kameo
@(Human) Gyaruson: I can agree with that, though DOA4 wasn't really a launch title. It was pushed back I believe 4 or 5 months just before launch. Nonetheless, Kameo was pretty tight and well made. Hell I might have to go play again once I finish MW2, Dragons Age, and Demons Souls.....
I might cry. I have a lot to get through now that I type that out lol. #kameo
@PxDnNinja:
Ah, it just missed the one-month launch window by a couple days. It came out on December 29th (after Christmas, WTF?!) and the Xbox 360 came out on Novermber 22nd. #kameo
@(Human) Gyaruson: That's right. Forgot it wasn't that far behind the launch. I worked at Gamestop during the launch and with the console shortage it was chaos. We had 100+ preorders for the console paid in full and only got 11 consoles in. #kameo
@Areinu:
What specifically are you looking for? Launch titles are everywhere, you just have to look in the bargain bins of used game stores. Normally you can find them for uber-cheap, too. #kameo
@Areinu: I bought my copy over the summer for $3.50 on Amazon. It was a gently used copy, but I was very pleasantly surprised when I got a non-Platinum-Hits version. #kameo
@(Human) Gyaruson: Right. Because games can suddenly have conversations with you? Please. What is it with using stupid phrases like "(Game X) wants to have word with you" and "(Game X) says hello".
@Masonvrocks: Simple, by not trolling.
Kameo wasn't panned in any lengths, and it seems the only person who is really excited over this device/gimmick is Peter Molyneux, a man who is so enthusiastic about his projects (a good thing, mind you) and ends up over-promising and under-delivers to the point where I know his games are going to be great, yet I'm not going to believe him until I see the finished project.
And please understand, outside of a very slim few, no special peripheral that wasn't packed into the main system really got much support. PS2 modem and Hard Drive, Gamecube modem, Eyetoy, PocketStation, Activator, SuperScope, Menacer, GBA connection cable to name a few.
Could you tell me why you are looking forward to Natal? #kameo
@Masonvrocks: Wii motion plus has yet to get major support. I suppose it's far too soon for that call to be made.
I did consider the "music controller" and the "dance pad" to be part of the slim few "successful add-ons", alongside the Guncon 45 (for PS1) and the Guncon 2 (for PS2) that I can think off hand as far as non-bundled gizmos are concerned.
You need to read stuff online with a brighter perspective there. I never said ANY system was a P.O.S., I just feel the Natal (said "piece of hardware") and the bizarre PS3 motion control wand are nothing to write home about; a lame attempt at screaming "me too!" to the Wii done far too late. #kameo
@Masonvrocks: You could do that, but it'd be a false comparison. The guitars and dance pads are used only for their respective games, and those games are compelling enough that the extra cost on the bundle packs are worth it.
Wii Motion Plus is the closest thing to relevant here, but it's also a pack in. And pack ins are much easier to sell than stand alone peripherals. The vast majority of Wii Motion Plus sales are due to Tiger Woods 2010's pack in and Wii Sports Resort.
And even then, it's not really seeing huge adoption yet, with only 2 announced or released Wii Motion Plus exclusive games: Wii Sports Resort, and Red Steel 2, and relatively few games that even support it.
Stuff that doesn't come bundled in with the console is a hard sell to developers. Stuff that you have to spend a bit of money on just to get and isn't packed in with software that you really want to have is an even harder sell to consumers. #kameo
@Masonvrocks: I'm more referring to pack-ins to full consoles. Much like how Nintendo marketed the NES with the Robot and the Zapper light gun. The Zapper got a lot of use, but the robot didn't yet it would still statistically have a better chance at success than the Power Glove.
I'm no fanboy when I frequently tout "It's the games, silly" and advise people to adhere to the "Rule of Five" when considering purchasing a new system. (If there's 5 games, out RIGHT NOW, that you want to play that's not on a system you don't own, then buy that system).
I might work in the industry, but the big three sure as hell don't cut me a check for defending or slamming the systems.
NOO!!! Damn you, Natal! Damn you to hell!
Kameo is one of the greatest Xbox 360 games of all time. Perhaps the only game that can compare is Perfect Dark Zero. #kameo
11/11/09
(Yes, I realize the irony with my comment.)
...So, any chance we can emulate this soon? :P
11/11/09
11/11/09
If this was NES music generator, then I would be creaming my pants right now...
Also, I don't know anything about this game, but I am confused why this is sold in religious bookstores anyway. Sounds a bit odd for this...
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Maybe I'll be proven wrong. But right now it seems like Natal is going to impede on the ability to really have control in the game. #projectnatal
11/04/09
11/04/09
You have now been proven wrong. #projectnatal
11/03/09
Bummer about the possible sequel being possibly canceled. I enjoyed the game's premise and I thought the game was decently executed but it felt VERY rushed. It being a launch title pretty much lets you know why. Seeing as the game had a pretty long development cycle and all that the unlockable art galleries/alpha videos reveal lots of things being canned (like some sort of dragon sidekick for Kameo), I'm certain a very large amount of planned content had to be scrapped. Such a bummer that it was all scrapped for the game to make it in time for launch. I was hoping for all the neat things to be implemented in a second game, but it looks like it's not happening any time soon, sadly. #kameo
11/03/09
More results and less hype, Rare. #projectnatal
11/03/09
They've provided the results. You people just need to be open minded about their work. #projectnatal
11/04/09
Viva Pinata is a sim so it's something new for Rare it's still not the best sim or anything though.
I mean only reason Rare got rave reviews on N64 shooters is because they where the first to make a 4 player multiplayer FPS on a console in that era. Or rather they where one of the few making exclusive games on the system. #projectnatal
11/04/09
11/04/09
or least tried to.
I don't care if it wasn't a platformer or not because I probably would have avoided the game if it played like the N64 games.
The vehicle creation system and the handful of creative task that let you use a creation you made were really fun to bad more than half of the game features stupid task and/or force pre-made vehicles down your throat. #projectnatal
11/04/09
And once again, let me reiterate they never intended to make a platformer in the first place. Not because they "couldn't", but because they didn't want to. You can assume they were "hiding" their "lack of ability" all you want, but at the end of the day Rare did say repeatedly they just didn't want to do the same-old-same-old platformer. I'm willing to believe the developer more than some random guy at a commenter thread. #projectnatal
11/03/09
11/03/09
Eyesore is a bit harsh, but seriously a game whose color pallet consists of everything is a little tough to look at sometimes. Color should be used to highlight specific things are, like key elements or items, but this game was a little overwhelming, I thought. #kameo
11/04/09
11/04/09
Then play Borderlands. You'll be glad you did :) #kameo
11/04/09
11/11/09
As for Kameo, I actually enjoyed the title at launch of the system. That and Condemned kept me playing quite a bit. The online for Kameo was terrible, but the singleplayer was actually pretty solid, it just had tough competition. #kameo
11/11/09
Actually I thought that for launch Kameo was pretty close to the best thing available. Condemned was great, CoD2 was passable and DOA4 was decent, but everything elese pretty much fell flat. #kameo
11/12/09
I might cry. I have a lot to get through now that I type that out lol. #kameo
11/12/09
Ah, it just missed the one-month launch window by a couple days. It came out on December 29th (after Christmas, WTF?!) and the Xbox 360 came out on Novermber 22nd. #kameo
11/13/09
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11/03/09
What specifically are you looking for? Launch titles are everywhere, you just have to look in the bargain bins of used game stores. Normally you can find them for uber-cheap, too. #kameo
11/03/09
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11/03/09
Borderlands would like to have a word with you. #kameo
11/04/09
Stupidity. #kameo
11/04/09
You do realize you're arguing on an internet forum, don't you?
Stupidity. #kameo
11/03/09
11/03/09
Nice move Microsoft.
11/03/09
11/03/09
Kameo wasn't panned in any lengths, and it seems the only person who is really excited over this device/gimmick is Peter Molyneux, a man who is so enthusiastic about his projects (a good thing, mind you) and ends up over-promising and under-delivers to the point where I know his games are going to be great, yet I'm not going to believe him until I see the finished project.
And please understand, outside of a very slim few, no special peripheral that wasn't packed into the main system really got much support. PS2 modem and Hard Drive, Gamecube modem, Eyetoy, PocketStation, Activator, SuperScope, Menacer, GBA connection cable to name a few.
Could you tell me why you are looking forward to Natal? #kameo
11/03/09
May I simpyl point to Wii Motion Plus, Rockband/Guitar Hero and DDR #kameo
11/03/09
I did consider the "music controller" and the "dance pad" to be part of the slim few "successful add-ons", alongside the Guncon 45 (for PS1) and the Guncon 2 (for PS2) that I can think off hand as far as non-bundled gizmos are concerned.
You need to read stuff online with a brighter perspective there. I never said ANY system was a P.O.S., I just feel the Natal (said "piece of hardware") and the bizarre PS3 motion control wand are nothing to write home about; a lame attempt at screaming "me too!" to the Wii done far too late. #kameo
11/03/09
Wii Motion Plus is the closest thing to relevant here, but it's also a pack in. And pack ins are much easier to sell than stand alone peripherals. The vast majority of Wii Motion Plus sales are due to Tiger Woods 2010's pack in and Wii Sports Resort.
And even then, it's not really seeing huge adoption yet, with only 2 announced or released Wii Motion Plus exclusive games: Wii Sports Resort, and Red Steel 2, and relatively few games that even support it.
Stuff that doesn't come bundled in with the console is a hard sell to developers. Stuff that you have to spend a bit of money on just to get and isn't packed in with software that you really want to have is an even harder sell to consumers. #kameo
11/03/09
It's obviously a Me Too type thing, but then again so was teh six axis.
Also, for all we know both the SMC and Natal could come with pack ins. Wether they'll be good is yet to be seen. #kameo
11/03/09
I'm no fanboy when I frequently tout "It's the games, silly" and advise people to adhere to the "Rule of Five" when considering purchasing a new system. (If there's 5 games, out RIGHT NOW, that you want to play that's not on a system you don't own, then buy that system).
I might work in the industry, but the big three sure as hell don't cut me a check for defending or slamming the systems.
11/03/09
Kameo is one of the greatest Xbox 360 games of all time. Perhaps the only game that can compare is Perfect Dark Zero. #kameo