Curt Schilling's Blood is For Sale in the Aftermath of 38 Studios'…

Whether mocked, doubted or venerated, The Bloody Sock is a unique piece of sports memorabilia and it is the symbol of the Boston Red Sox' cathartic championship of 2004, the one that ended 86 years of aching near-misses and collapses. And the reddest of socks may be put up for sale Read…
38A

Curt Schilling's Video Game Studio Won't Face Federal Charges

In the aftermath of 38 Studios' collapse, a slew of government investigators said they were probing the maker of Kingdoms of Amalur: Reckoning for its attempts to secure loans using tax credits that never were issued. Tax credits are the biggest reason the studio, founded by former Boston Red Sox pitcher Curt…

Read…
45A

The Remnants of 38 Studios Will Be Up For Auction In October

The sad, sordid saga of the total collapse of 38 Studios has quieted, but the state of Rhode Island is now left holding the assets of the defunct game developer. Rhode Island, not generally needing a game development studio but definitely needing cash, will be auctioning off the assets next month.

Read…
40A

The Amalur MMO was Fun, Says a Former 38 Studios Employee. And Here…

All we've seen so far of "Project Copernicus," the Kingdoms of Amalur MMO lost in the collapse of developer 38 Studios, are still shots and videos of in-game environments. It's helped build up the idea that the game might have been pretty, but it wasn't any good. Curt Schilling, the 38 Studios owner, himself said "the…

Read…
142A

Another Look Inside 'Copernicus,' the Game You'll Never Play

It was meant to be the "first triple-A, hundred-million-dollar-plus, free-to-play, micro-transaction-based MMO," according to the studio's celebrity boss, Major League Baseball all-star pitcher Curt Schilling. But plans for "Project Copernicus" vaporized when Schilling's studio—makers of Kingdoms of Amalur: Reckoning

Read…
39A

Curt Schilling: Our Amalur MMO 'Wasn't Fun'

Curt Schilling's 38 Studios fell apart due to a combination of poor management, bad decisions, and a whole lot of missed deadlines. And Schilling says their massively multiplayer online game—which was shuttered when the studio shut down earlier this year—just wasn't fun.

Read…
52A
 Loading more stories…