Pillars of Eternity is coming to consoles, following in the footsteps of other big isometric role-playing games like Torment and Divinity. It’ll be out for PS4 and Xbox One on August 29.
The second Pillars of Eternity is aiming to be the Baldur’s Gate II to Pillars of Eternity’s Baldur’s Gate. And if that line makes no sense to you, here’s another selling point: It’ll let you helm your own pirate ship.
Planescape: Torment is a marvel of a game. One of the best stories in the medium, it packs a ton of emotional punch. Two moments, with smart design at their core, illustrate why it remains great to this day. We break it down in this critical video.
You may have seen the news on your Facebook feed, or on the front page of Reddit’s popular r/games subreddit: Obsidian is making Fallout New Vegas 2! This would all be well and good, except for the fact that they’re not.
Xilandro had but one desire: to recreate Far Cry’s excellent bow and arrow experience in Fallout: New Vegas. Easier said than done.
Tyranny is an RPG that hearkens back to the good old days of games like Baldur’s Gate and Planescape Torment. It’s weird, then, to see it offering mobile-game-like daily rewards for regular play.
I usually play good characters in RPGs, but in Tyranny, I’ve found myself drifting toward the most diabolical path possible.
Tomorrow, the development studio Obsidian will release Tyranny, a video game about a grand war between good and evil in which the forces of evil, led by an iron-fisted fascist named Kyros the Overlord, have achieved victory.
Here’s a very cool concept with a great execution by the YouTubers at Many A True Nerd. They’ve created a Choose Your Own Adventure-style series following the story of Fallout: New Vegas, but instead of turning the pages of a book, you progress by clicking through annotations at the end of each clip.
Once upon a time, Pillars of Eternity and Fallout: New Vegas developer Obsidian was working on a major Xbox One RPG called Stormlands. Then it got canceled, and Obsidian had to lay off 30 people, a large portion of a relatively small staff. Turns out, Tyranny, Obsidian’s new RPG in which evil has already won,…
Let’s get this out of the way upfront: Tyranny is not Pillars of Eternity 2. It’s a different animal, a decidedly more sinister one. But the gulf between them is more than skin-deep.
Tonight at GDC, independent developer Obsidian announced Tyranny, a brand new isometric role-playing game coming later this year for PC, Mac, and Linux. It’ll be published by Paradox, who also helped get Pillars of Eternity out the door.
Obsidian’s Kickstarted role-playing game Pillars of Eternity was one of 2015’s most pleasant surprises. So nearly a year later, it’s nice to see the developers continuing to support it.
Picture this. You spend years putting together a massive, ambitious RPG. After countless hours of hard work, you release your baby out into the public. Curious to see what people think, you start looking around the internet...only to see a small but vocal chunk of your fanbase wishing someone else had made your game.
There’s more Pillars of Eternity coming, with The White March – Part 2 scheduled for January. Besides new quests and abilities, there’s also a higher level cap and something Obsidian is calling “story time” mode, which lets “players experience the incredible narrative of Pillars of Eternity at a faster pace.”
YouTuber Many A True Nerd did not rest on his laurels after beating Fallout: New Vegas on a single health bar last March. Instead, he upped the ante and decided to continue the run on New Vegas DLC. It seemed all but certain that he would die during this new portion of the run, given its challenge. Somehow, though,…
In 2012, Obsidian Entertainment almost fell apart. The independent game studio had just suffered a major blow—the cancellation of a big-budget role-playing game they were developing with Microsoft—and they were struggling to make ends meet in the midst of an uncertain, transitional gaming industry.