Here’s a very cool concept with a great execution by the YouTubers at Many A True Nerd. They’ve created a Choose Your Own Adventure-style series following the story of Fallout: New Vegas, but instead of turning the pages of a book, you progress by clicking through annotations at the end of each clip.
Once upon a time, Pillars of Eternity and Fallout: New Vegas developer Obsidian was working on a major Xbox One RPG called Stormlands. Then it got canceled, and Obsidian had to lay off 30 people, a large portion of a relatively small staff. Turns out, Tyranny, Obsidian’s new RPG in which evil has already won,…
Let’s get this out of the way upfront: Tyranny is not Pillars of Eternity 2. It’s a different animal, a decidedly more sinister one. But the gulf between them is more than skin-deep.
Tonight at GDC, independent developer Obsidian announced Tyranny, a brand new isometric role-playing game coming later this year for PC, Mac, and Linux. It’ll be published by Paradox, who also helped get Pillars of Eternity out the door.
Obsidian’s Kickstarted role-playing game Pillars of Eternity was one of 2015’s most pleasant surprises. So nearly a year later, it’s nice to see the developers continuing to support it.
Picture this. You spend years putting together a massive, ambitious RPG. After countless hours of hard work, you release your baby out into the public. Curious to see what people think, you start looking around the internet...only to see a small but vocal chunk of your fanbase wishing someone else had made your game.
There’s more Pillars of Eternity coming, with The White March – Part 2 scheduled for January. Besides new quests and abilities, there’s also a higher level cap and something Obsidian is calling “story time” mode, which lets “players experience the incredible narrative of Pillars of Eternity at a faster pace.”
YouTuber Many A True Nerd did not rest on his laurels after beating Fallout: New Vegas on a single health bar last March. Instead, he upped the ante and decided to continue the run on New Vegas DLC. It seemed all but certain that he would die during this new portion of the run, given its challenge. Somehow, though,…
In 2012, Obsidian Entertainment almost fell apart. The independent game studio had just suffered a major blow—the cancellation of a big-budget role-playing game they were developing with Microsoft—and they were struggling to make ends meet in the midst of an uncertain, transitional gaming industry.
Here’s a trailer for the first Pillars of Eternity expansion: The White March, Part 1. Presumably there’s a part 2 coming one day, too. I’ve got an appointment to see this thing on Thursday, so stay tuned for impressions in the next week or two.
Superstar RPG writer and Kotaku Asks guest Chris Avellone has left Obsidian, the company he co-founded. “Off to pursue new projects, but can’t say much else right now,” he tells Kotaku.
For most Fallout players, going straight to the New Vegas strip seems impossible—the path there looks like it is gated by cazadores and other baddies. But for speedrunners like rydou, blazing through New Vegas in record speeds is no problem.
Back in August of 2012, our Kickstarter for Steam Bandits: Outpost, a free-to-play steampunk townbuilding game, was funded for $55k. Since then, the studio has run out of money, lost a lot of team members, found new ones, and turned the game into an RPG.
I once heard a game designer say that anyone older than a teenager who plays video games isn’t actually enjoying them. Instead, the designer theorized, we’re all just endlessly trying to recreate the enjoyment we used to feel, years ago, back when we were young and the world was full of possibility.
Thanks to a combination of glitches, sequence breaking, and some seriously skilled clicking, speedrunner Jiseed has turned Obsidian’s epic new RPG into a 40-minute cakewalk.
Letting fans add their own little stories to a game is really cool, but there’s always a chance it might go... awry.
Did you double-click on a piece of equipment in Pillars of Eternity and inexplicably erase your character’s stat bonuses? Good news: there’s a fix coming soon.
Back in September of 2012, when I first heard that Obsidian was launching a Kickstarter for a spiritual successor to Baldur's Gate, I got a little… uh... too excited.
Anyone who enjoyed isometric PC role-playing games like Baldur's Gate will undoubtedly love Pillars of Eternity, which has taken over my life for the past few days. It's really, really excellent.