Like any other big company, there are probably good sides to working at EA, and there are probably bad sides. Here's one of the bad sides: the publisher keeps track of former employees, and sends them threatening letters when it's worried those former employees will start spilling company secrets.
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Kotaku's podcast waits for no man, not even Steve Jobs. Today, when Apple starts the rumored Tablet press conference, we start our podcast. Call in to talk to guests Geoff Keighley and top folks from premiere iPhone game publisher ngmoco.
Initially conceived as a multimedia device, the iPhone overcame a number of hurdles to become a popular gaming portable. But one surprising problem still haunts the device's gaming capabilities.
Ngmoco's first-person shooter Eliminate hit the iPhone and iPod Touch yesterday sporting a unique pricing system and some pretty slick multiplayer gaming.
Kai Huang, Peter Moore and Neil Young forecast a grim future for physical media at the University of California at Berkeley's PLAY Conference this past weekend.
I'm no stranger to pet sims, but I'm not sure if I get the point of them. It's a virtual pet that has the ability to guilt you if you neglect it.
I've got to stop checking out iPhone games – they'll fill me so full of envy, I might explode.
Last March, I got a look at ngmoco's upcoming project lineup, which included announcements of more Rolando 2 and a quick look at an iPhone shooter called Eliminate.
We reviewed the first Rolando back in January. January 2009. Now, it's only July, and the sequel is upon us. That's a pretty swift turnaround, handheld platform or not.
Rolando is, at the moment anyways, the perfect example of how to do an iPhone game right. Anyone who hasn't yet sampled its delights may want to hurry, though, as the game's about to be yanked from the App Store.
The iPhone has been heralded as the second coming of mobile games. But just how important a piece of the more than $5 billion dollar mobile game industry is it?
When the latest firmware update hit the iPhone and Touch yesterday so did a new gaming network for the device.
Leading iPhone game publisher Ngmoco has no plans to release exclusive games for the newly announced iPhone 3GS, instead offering a more creative way to take advantage of the new model's increased graphical power.
Despite being a blast, people knocked the first Rolando for looking too much like LocoRoco. Wonder if those same people will knock the sequel for looking too much like LittleBigPlanet?
It was, by most accounts, a grand success.
Neil Young, founder of iPhone gaming guru ngmoco:), kicked off GDC's iPhone gaming panels with a talk on how Apple's little monster has revolutionized the game-making and game-playing process.