EA has shut down Mythic Entertainment, the longtime video game studio most recently responsible for Warhammer Online and the Dungeon Keeper reboot for mobile platforms.
They're trying to put Ultima Online and Dark Age of Camelot on Steam. The pair of venerable MMORPGs, launched in 1997 and 2001, respectively, have recently come under the control of the newly-formed Broadsword Online Games, who took to Steam Greenlight in an effort to find a new audience for the two classics.
Warhammer Online, due for a shutdown in mid-December, has gone free-to-play as a "parting gift" to those who had an account in good standing as of Thursday. "We will be adding new NPCs to the game in order to power up your characters," Mythic promises.
After five years of operation, the MMO branch of Games Workshop’s popular fantasy universe will be closing down. The news comes via a letter to players from producer Carrie Gouskos:
Ultima IV: Quest of the Avatar was a revolutionary role-playing game from a legendary game designer. Ultima Forever: Quest for the Avatar updates the classic with shiny new graphics and modern free-to-play social features that might be more trouble than they are worth.
I've not seen a more tantalizing "Coming Soon" at the end of a trailer in quite some time. Set 21 years after the events of 1985's Ultima IV, Ultima Forever: Quest for the Avatar looks to capture the feel of that classic role-playing game with modern-day mechanics.
Once was a time the name "BioWare" meant something. That you were going to get a game, most likely an RPG, with a rich world and expansive story-telling. It would also probably be awesome.
Editor's Note: If people in the gaming industry really wanted to hide stuff, they're going to have to do better. The one and only Superannuation keeps digging stuff up that just has to be shared with Kotaku readers. Today, we're looking to the future... a very weird future that has Microsoft
, EA and Activision making…
The last new Ultima game to see daylight was Lord of Ultima, a browser strategy game more or less totally unrelated to the venerable Ultima series that so many PC gamers have loved for thirty years. Fans were disappointed, hoping instead for an actual new Ultima adventure that would take advantage of modern…
When the whole Kickstarter thing blew up earlier this year, there was always a very quiet suspicion. That amidst all the nostalgia and indie enthusiasm, someone would use the service to try and rip people off. Well, looks like we've got our first scammers.
Ultima IV, an oldie-but-goodie role-playing game from one of the PC's most revered franchises, has been available for free since 1997. And nobody gave a hoot. Then, yesterday, EA suddenly gives a hoot.
A screw-up in EA's Warhammer Online billing system has resulted in many players being charged upwards of 22 times for a one-month subscription, filling bank accounts with overdraft fees and the Warhammer forums with very angry players.
Because there are two sides to every conflict, Mythic and Games Workshop publishing arm The Black Library have released Forged By Chaos, a novel that explores the fragile, deadly alliance of the forces of Destruction.
Forget that old 10-day timed trial nonsense. Warhammer Online's new trial let's you play any of the game's 24 careers as long as you like, with the new streaming client keeping things all speedy-like.
Mythic entertainment opens the world of Warhammer Online to a whole new group of players later this month, when the MAC version of the MMO goes live.
Ultima Online celebrates its twelfth birthday by inviting everyone who has ever played back to rediscover the joys of getting killed over and over again while trying to chop wood.
Mythic would like to remind everyone that they had an MMO before Warhammer Online, and if you'd like to come back and try it again you'll get the two later expansions free of charge.
Massively-multiplayer RPG Warhammer Online just got a bit more Mac friendly, as Mythic announces the availability of the beta for the Mac version of the game.
So, EA decided to roll both their big RPG houses - BioWare and Mythic - together under the one command structure. It only took about 30 seconds before people started wondering: could the two ever work together on a game?