The first time my team completed Destiny's Vault of Glass raid, it took us more than 10 hours. The second time, it took us 90 minutes. »
The Disney Infinity franchise is still in its infancy. Though it may be barely over a year old, the original title has managed to become one of the most profitable new games in recent memory. As of this month over 3 million of the three-figure starter sets have been sold worldwide and even more stand alone figures,… »
Season four of Game of Thrones contained some major departures from the books — and some of them underscored just how much Bran and Arya Stark no longer want or expect to be rescued. We caught up with Isaac Hempstead-Wright and Maisie Williams at Comic-Con, and they told us why things are only going to get murkier. »
First he was JARVIS, now he's the Vision. We sat down with Paul Bettany at Comic-Con and desperately tried to needle any details out of the newest addition to the Earth's mightiest heroes. And here's what we discovered.
This summer's Dungeons & Dragons relaunch includes a set of adventures focused on the rise of the dragon goddess Tiamat, designed by Wolfgang Baur and Steve Winter of Kobold Press. In this interview, they told us about adventure design and the joys of writing for a game system while it's still in development.
Meet Blitz, Glory, Dietrich and Eiger. They're my crew. There are no other runners I'd rather have at my back as I make my way through the stable anarchy of 2054 Berlin. So what if they're not real? In Shadowrun Returns' upcoming Dragonfall expansion, they're better than life. »
Shopkeeper Ms. Wang has run a video games shop in Taipei for well over 10 years. Located in the underground Taipei City Mall, Wang's shop is one of two mom and pop stores that specialise in selling retro games. Now, after more than a decade, she's talking about calling it quits and moving on towards something else. »
"There is a lot of power in [Xbox One and PS4], and I don't want to say we're using them to their capacity, but we're fairly close to doing so. On [Xbox 360 and PS3] we probably would have had to sacrifice nearly half of our vision." CD Projekt RED founder Marcin Iwiński, in an interview with IGN about The Witcher 3. »
For game designer Loup Zhou, working on video games had always been a passion that he grew up with one that he couldn't escape. »
The writer who teams up two of the world's most popular superheroes every month says that Superman probably plays a lot of iPhone games. Batman? Civilization all the way, with old school board games in the mix, too. But a next-next-next-generation console being used by a supervillain might prove to be more than either… »
Gravity took nearly four (and a half) years to make. That means for four years, Alfonso Cuarón had to deflect a lot of not-so-great ideas from the studio that had invested millions into his risky endeavor. Thanks to our exclusive interview with the director, we now know what some of those crappy ideas were. »
These days it can seem like every other video game is a sequel. Everyone loves sequels, right? They're familiar, they let game-makers perfect their formulas and expand the worlds they've created. But a few developers still make mostly new games. »
During an interview with Where's My Water? creator Tim FitzRandolph last week, I found myself excited over the new direction he was taking with the first numbered sequel in the wildly popular series. Then he said the words "simple energy mechanic," and my heart sank. »
It’s happened time and again. Human beings find some place they’ve never been before, mine it for resources/glory/whatever and wind up screwing with the Natural Order of Things. Terrible consequences follow and life as we know it gets a little bit more miserable. In Jeff Lemire’s new comic series Trillium, mankind… »
Even though he just announced DLC that will bring players back to the iconic undersea metropolis of Rapture, Ken Levine says he doesn’t feel trapped inside the BioShock franchise. In so much as there’s a template for Levine’s signature first-person games, he says it he’s not interested in re-using it “unless I think… »