Following the less consistent Heavy Rain, it was a joy to finish our playthrough of Wolfenstein: The New Order on Kotaku’s Twitch channel. While Wolfenstein might look on the surface like a mindless Nazi killing simulator, it’s actually a deeply human game.
Quake Champions will be free-to-play but charge players for characters, the game’s creative director told Polygon. While you can play the Ranger class for free, unlocking others will cost you. The game’s director said this was a way of compromising between satisfying stalwart fans and inviting newcomers.
Everybody has questions. What’s our purpose? Will we ever achieve true peace? Why is it fucking impossible to plug in a USB cable correctly on the first try? Me, though, I have just one: why, in Doom (2016), were there so dang many artfully arranged candles in hell?
Innovation is like a game of telephone. Someone creates a message, but as it spreads, it loses its meaning. Lessons that seemed clear back in the first-person shooter’s formative years became taken for granted and eventually forgotten. Shooters today are all about weapon limits, level design set pieces, and…
I’ve been thinking a lot about Rage lately. Last week, I dove back in. Minutes became hours, and I soon realized I was having a blast. When I was finally done, I had to ask: why doesn’t Rage get the love it deserves?
Ever wonder what exactly goes into rendering each painstakingly detailed frame in a game like DOOM (2016)? Well, Adrian Courrèges, a software Engineer based in Tokyo, has you covered.
Quake celebrated its 20th anniversary this week, and the developers behind Wolfenstein: The New Order released a new expansion pack. What?!
With Doom successfully reanimated, next in line for id is Quake, with Bethesda showing off a new game a E3 today called Quake Champions.
When people say Doom is awesome, they’re usually talking about the game’s single player campaign. Multiplayer? Not so much. It’s bland. But in an interview with Eurogamer, developer id Software claims changes are coming.
Doom’s SnapMap feature is more versatile than a typical custom map creator, but it’s not quite on the level of full-blown mod tools. So, what happens when you try to recreate one of the more complicated game genres known to man in it?
In July of 2014, id Software technical producer Steven Serafin passed away at age 28. His colleagues put this nice shoutout in the credits of their newest game, Doom.
The new Doom is a surprise on multiple levels.
On the surface, Doom seems like a clean break from the previous games, merely borrowing the same premise: you’re on the surface of Mars and fighting demons from Hell. But there’s evidence suggesting it’s more, and that id Software found a way to connect the series together. Maybe.
Doom’s single-player campaign might be getting all the praise, but that’s only half its appeal. The other side of the coin isn’t multiplayer (which is kinda boring), but rather SnapMap, a tool that lets players make their own maps and modes quickly and easily. Naturally, somebody’s already made a farming game. In Doom.
Twenty two years ago an obscure game developer called id Software released a first-person shooter that would have a huge impact on the future of PC gaming, computer graphics and the industry as a whole, that game was Doom.
Minor spoilers ahead! DOOM is full of great Easter eggs and references but this is a special one. In order to trigger it, you have to die.
Don’t expect to see any early reviews for the new Doom. Publisher Bethesda has decided to hold back on copies, telling critics that the game won’t be available until it launches this Friday.