The planets in No Man’s Sky are so vast, that one player has spent 30 hours adventuring on his starter planet. It’s amazing.
There’s a fantastic episode of the original Star Trek series called “Arena,” where Captain Kirk is forced into one-on-one combat against the Gorn. No Man’s Sky feels like the best part of that story stretched out into an entire universe.
My lengthy first tour of No Man’s Sky was a disappointment. I spent 30 hours skating across the surface of an endless puddle, searching for depths that didn’t exist. I skipped and skimmed until, with great regret, I stopped.
Above: a 3D model that may or may not represent the player’s character in No Man’s Sky, a video game in which you travel through space thinking you might be able to see other people, then don’t.
Pre-order bonuses can get pretty bad, but it’s not very often they break your game entirely. Until No Man’s Sky.
Out of the millions of creatures discovered in No Man’s Sky, there’s one monster in particular that has been perplexing players since launch: the giant desert snake.
The universe is too vast a place to explore without preparing yourself first. Here’s what you need to know to make the most out of No Man’s Sky.
If you have followed the path of the Atlas in No Man’s Sky, you may already be carrying a few Atlas Stones. While the game never really tells you what to DO with Atlas Stones, we now know what the deal is. (Some spoilers ahead.)
In the years leading up to the much-hyped release of No Man’s Sky, which launched yesterday, director Sean Murray talked several times about players being able to spot one another in the wild. So why hasn’t that happened yet?
You never know what you might find while out and exploring in No Man’s Sky.
Yesterday morning, I downloaded the day-one patch for No Man’s Sky, a video game in which players explore the universe and try to solve mysteries, such as why the UI looks so much like Destiny’s. I had wiped my old save-file, so with the patch I was starting fresh.
If you’ve been playing or watching streams of No Man’s Sky over the past few days, you should know that things are about to get very different.
Rather than releasing on Tuesday in North America, the PC release of No Man’s Sky is now a global Friday, August 12. Hello Games’ Sean Murray announced the date via Twitter this evening, adding “It’s so important we get it right and make the best version we can.”
Daymeeuhn wanted to enjoy procedural universe game No Man’s Sky on his own. No secrets revealed, nothing to be Googled, not a single spoiler in sight. He spent more than $1,300 to make it happen. And then he nearly spoiled it for everyone else.
With just under three weeks before the launch of No Man’s Sky—which I personally delayed back in May—a new potential controversy has emerged, this one revolving around a Dutch scientist’s patent.
The ambitious space game No Man’s Sky has been delayed, two sources tell Kotaku. We don’t know exactly what the new release date is—and it may not be finalized yet—but we’re hearing it’s been bumped until at least July or August.
In the fall of 2006, the New Yorker and the New York Times Magazine published dueling Spore previews in the span of four weeks. John Seabrook, writing in the New Yorker, said that the game was “anticipated with something like the interest with which writers in Paris in the early twenties awaited Joyce’s Ulysses.”…
As demonstrated by his Pewdiepie interview earlier this week, Stephen Colbert’s new stint as the host of The Late Show gives him a chance to touch on topics his old gig couldn’t, like video games we wish we could just play already, dammit.