A 2 gig MP3 player? Are they joking? I don't even see how it's possible to use one that small. Why not just sell the tracks instead of loading them onto what is essentially a overpriced, oversized flash drive? #videogameslive
I just want you guys to know that I love Castlevania. I really have no productive comments for this topic beside wanting you guys to know how obsessed I am with this series. If Konami slapped Castlevania on a bag of shit and named it something like, Castlevania: Mourning of Excrement, I would enthusiatically hand over my hard earned cash for it. That is how much I have loved this series since I was a child. It's really quite pathetic. #castlevaniatheadventurerebirth
I hate myself for not being able to get into the pre-SOTN Castlevanias. Theyre just too damn stiff, dammit!
i can play Contra.. i suck at Contra and i die alot, but its a fun game.. i have absolutely no fun in the old Castlevanias. They just feel too restrictive. Only one i liked was Castlevania 4, which i think is the one with Richter. that was a fun game. #castlevaniatheadventurerebirth
@fernandosolano: Richter was in Dracula X (SNES)/Rondo of Blood (PC Engine), as well as Symphony of the Night.
Super Castlevania IV on the SNES starred Simon Belmont and it was a very enhanced, expanded semi-remake of Castlevania 1. #castlevaniatheadventurerebirth
@nworobes: It's definitely a well-designed game. It's a shame that none of the games since allowed for multidirectional whipping though. =/ #castlevaniatheadventurerebirth
@fernandosolano: I can't think of a better way to describe the pre-SOTN entries to the series: Stiff. The challenge seemed to stem from the rigidity of the controls rather than creative level design and gameplay.
Do we know if there's music by Michiru Yamane? I always look forward to new CV games with anticipation of hearing some new tunes running the gamut from gothic symphony to rock ballad, and the Wii surely has enough horsepower to put out a nice OST, even on a Wiiware game. #castlevaniatheadventurerebirth
@tenken: Pretty sure they only bring Yamane in for new games. This game isn't developed at Konami HQ, it's being done by the same external studio that did Contra ReBirth. #castlevaniatheadventurerebirth
@Archaotic: Aww. Without Yamane, it's more like, "Hey, I got a brilliant idea guys! We can - are you ready for this? - .....remix 'Vampire Killer'!"
That and no Konami involvement make me feel kinda iffy about it. Despite acknowledging the criticisms, I do like Iga's Castlevania side-scrollers. Though, I'm actually playing through Curse of Darkness right now, but that's another discussion that'll come up later (probably when Lords of Shadow is nearer). The Oracle games in the Zelda series were generally well thought-of, and Level 5 did a bangup job with DQ8, so I do think there's precedent for other companies to do a "big series" of another company well.
On the other hand, I've never played Contra: Rebirth, so I'm not sure what level I should be expecting here. #castlevaniatheadventurerebirth
@tenken: IGA was involved in some capacity with the project. I imagine that, at the very least, there was another producer from Konami involved to keep tabs on the game and making sure it was on track. #castlevaniatheadventurerebirth
Wonder how many levels this one has. Is it based off of the Game Boy game, or is it a new title? The Game Boy game (CV: Adventure) was fucking short.
If it's going for 10 or 15 bucks, it BETTER not only be 4 levels long. Super Castlevania IV is on the Virtual Console for 8 bucks and that's a full-length game.
God damn it, IGA. Get to work on SOTN 2 like you promised last year. Jerk.
@Archaotic: looks like e mix of castelvania adventures 1 and 2 released for game boy, on these screens I see a lot of enemies and stages not found on gb versions and there is no secondary weapons on first gb version, only second one have. The first is really short but the second one is much longer but I don't expect a fantastic castlevania like super castlevania IV for only 10 bucks but at least this is not the 265th metroidvania #castlevaniatheadventurerebirth
@Foxstar is in love with Kotaku's two Brians.: IGA already lied to us when he said he'd talk up his new project at TGS after going totally silent on it for an ENTIRE YEAR, then never showed it at all. The guy deserves no sympathy at this point. I'm sick of being lied to.
@Arthur-Otaku: It'd be pretty awesome if it was an upgraded remake of BOTH Game Boy games. But you'd think they'd have mentioned that...it's a pretty good bullet point; "two lost Castlevania episodes, for the price of one downloadable game!"
I really hope they aren't trying to fleece us with half a game for 10 bucks.
@Archaotic: That thirty second trailer wasn't very promising, eh? Just some unhinging of the sword and then a PS3 XBOX360 with some Kanji thrown in. :P
@(Starman) AnalysisDialysis: I don't care. It has Alucard in it, and it's on PS3 and 360. It already wins. :P
That's not to say I'm not looking forward to Lords of Shadow (one of my few "day one" games for 2010), but Symphony of the Night 2...damn it. So much more awesome.
I would fully accept 2.5D. Dracula X Chronicles did just fine with 2.5D. No full 3D though, we already have Lords of Shadow for that and IGA has no idea how to make a full 3D Castlevania game.
@Archaotic: I wouldn't mind a 2.5D game, actually. It would be much easier for them to code up and design, rather than having to spend MUCH more time in game dev hell trying to meticulously work on 2D designs everyone would expect.
But you are right on the last part.
No full 3D game though. Just remember Castlevania 64 if you are suddenly enthused to want SotN2 as a 2D game.
@(Starman) AnalysisDialysis: Exactly. I think a 2.5D game would be easier for them to make than a full HD sprite-based one, even if I would LOVE to see a full HD Alucard sprite.
I just don't think Konami has the budget to do it. I just want the game to happen. Lords of Shadow looks to be handling 3D 'vania FINE without IGA, so I'd like to see him do a nice, full-on HD Metroidvania. #castlevaniatheadventurerebirth
@Archaotic: WTF?!!!! are you friggen serious?? SOTN 2???? con someone tell me who can read the text in this video tell me what the text says? #castlevaniatheadventurerebirth
@Archaotic: I'm almost sure that the AlucradVania was cancelled. The director of the new studio (The one that makes LOS) said that Konami made a "contest" of trailers, so the winner would make the next gen Castlevania, Japan made its trailer (AlucardVania) US made one (Unknown, crap) and europe made a Lords of Shadow trailer. The winner was Europe, and IGa lost, remember, he was not pleasant at all, when the AlucardVania trailer was leaked (Yes, it wasn't even officially shown, it was leaked by the staff) and he gave no details, so, it could be the trashed japanese trailer. don't you think that? O,o #castlevaniatheadventurerebirth
@Ahasverus: Lords of Shadow was announced a LONG while ago though. It's been in development for a while, and Alucardvania 2 had a radio drama released earlier this year as a tie-in. IGA was supposed to show his new game at TGS this year but he never showed up. Something's fishy. #castlevaniatheadventurerebirth
I'm really interested in hearing the remixed music, CastleVania Adventure tunes were pretty damn cool. "Battle of the Holy" in particular I can't wait to hear. #wiiware
*enters, glancing to his sides*
Now before I start, I just want people to know that I never played the game, and the following is no indictation of how I feel about the game (I'm in fact rather interested and looking forward to it). I do this more out of tradition and meme.
*Ahem*
Die Monster, You Don't Belong In This World!#wiiware
Metal Gear Solid (aka ghost babel) on GBC could really use a DS remake. It was one hell of a game despite the limitations. An overhaul would be an amazing thing.
Daniel-san doesn't have to make metal gear anymore. #wiiware
@L___E___T: Oh man, I had that, and it was indeed awesome. I just wish I had more of a chance to play the multiplayer, it was fun what I tried, but finding another person with the game, and the cable, etc, was hard. But oh man, I loved that game... We need more like that, more Good Old 2D Metal Gear Goodness...
@Alex_Mexico: I think he meant Metal Gear. As in, Note The Lack Of Solid. As in, from ye olde days of ye N. E. S.? #wiiware
Agent.AealapytsaNotxap(NotASpy) promoted this comment
Edited by Marios_shadow at 10/22/09 4:48 AM
Marios_shadow was starred
Marios_shadow was unstarred
@Jekku: Seconded!
*walks off and comes back in a top hat, and monocle*
Thirded, old chap!
*walks off and comes can in sombrero and poncho*
Fourth-ed, Senor!
*walks back on without any disguise on*
Do you think we have enough votes for them to consider it yet? #wiiware
my memory may fail me, but as far as i remember, the first GB castlevania was really weak... no stairs or hearts, you downgrade weapon as soon as you touch an ennemy, bloody spikes...
However the second one was great.
That said, yes here we see a subweapon, and hearts, it will be a tiny bit better,... but as said before the platforming was boring long and unforgiving.
@BarfHappy: This has been discussed quite a few times before. But I'm actually fairly positive this will be lightyears better than that crapfest of a Game Boy game. Yeah, it sucked, but really. This remake will be such an extensive one that we won't really be able to compare the two. It's not like this is in color, and that's it.
They've added sub weapons, hearts, the graphics are great-looking, they're spending good time on reworking the music, I don't recognize the stage design AT ALL so it might be all new...and what's up with the green meter under the life bar? A new gameplay feature?
In my eyes, the only considerable similarity between this and the original will be the story. And even that will most likely be fleshed out. #wiiware
But I still doubt Konami is blind enough NOT to see the shitstorm that is TCA, and I doubt they'll NOT use their experience with, uhm, Castlevania, and not fix all the issues that was in the original.
I really do. Also, see the green meter under the life bar? I don't recognize that. Suggestions on what it might be?
Also, how come I only get reply notifications every 2nd reply or so? #wiiware
@Harpo: You should enlist as PR guy or something, you managed to bring back some interest in me for that game (providing there is indeed a complete stage redesign)
@BarfHappy: Thank you for bolstering my self esteem in my salesman qualities, even though I know it really was nothing xD
Nah, but really. Let's keep an eye on this one and wait for some gameplay in motion and we'll see. I got hopes for it, as a 10 dollar game, not as a revolution in Castlevania games. #wiiware
I'm still waiting for the Castlevania collection. All the classic Castlevania games on one disc. Unfortunately it'll probably never happen. Because many were on Nintendo systems, not to mention, you can make more money. If you sell each stand alone game. Rather than sell them all in one big collection. #wiiware
@Giroro G66: Seriously. ANY other game would have been a better choice. You never hear people talking about their fond nostalgic memories with Castlevania Adventure. It's the NES games they talk about. Or even the SNES games. Who the hell is this supposed to be targeted to? #wiiware
Mister Jack commands 1000 prinnies! promoted this comment
tehsquish - Still plays Ultima Online was starred
tehsquish - Still plays Ultima Online was unstarred
@Mister Jack commands 1000 prinnies!: to be fair, it looks like they've fixed a lot of the worst aspects of this game. They have subweapons, much better graphics and a much more typically castlevania style of gameplay. I hated TCA as much as anyone, but I might end up buying this. Maybe, with any luck, your Belmont won't move like molasses either.
Of course, I still don't understand the 'why' behind this endeavor, but at least i can believe now that someone knows what they're doing with it. #wiiware
@GunFlame: If anyone actually falls for it and pays the ten bucks, they're going to be pretty pissed off. There aren't enough redrawn sprites and arranged tracks in the world to turn that into a good game without making it into something else entirely, at which point it wouldn't even be a remake anymore. #wiiware
@The Cap'n: To me, the worst aspect was the awful, awful level design in the game, which I can't imagine could be changed and still be a "remake." The platforming was so straightfoward and boring that I actually have more fun going up and down the stairs in my house. At least there I can watch the cat try to catch my hand on the stair rail. #wiiware
@Mister Jack commands 1000 prinnies!: picking out the worst aspect of the original game is too difficult for me. You could almost make a parlor game out of it. The bosses were terrible, the controls were excruciating, the power-up system was useless and hateful, the levels were weak, the rope-climbing only reminded you that you'd been tricked into playing the fakest castlevania ever... I could probably come up with a few more if i sat down and thought about it.
But someone has realized that the best way to remake this game is to unmake it, it seems. Why that counts as a remake is beyond me. But it seems like the surest shot to a decent wiiware castlevania right now, so i'll take it. #wiiware
The original game was abhorrent on EVERY level, and I think most people who say "At least they are remaking it into a good game" doesn't realize there wasn't a single aspect of the game that made it good.
The levels were pretty much "Walk, jump up stairs, climb, change direction, walk, jump up stairs, climb, change direction"
There's NOTHING worth salvaging from the game. NOTHING. #wiiware
@ShadowOdin of dubious snowiness: See? He gets it. That's pretty much my point. Obviously they're calling it a remake and not making a completely different Castlevania entirely, so they plan on using elements from the original game, and there isn't a single thing from the original game I would want. If this screenshot is anything to go by, the painfully simple level design looks like it'll be retained, which sucks. #wiiware
Does anyone know how successful the release of SoTN on both XBLA and PSN was for Konami? That may be a clue as to what he is doing next.
Perhaps Konami is "rewarding" IGA for all that he has done in continuing the legacy of Castlevania via the GBA and DS, thus the company has greenlit an expansive and robust SoTN-style game for consoles with awesome 2D sprites (or Dracula X PSP 2.5D graphics)?
(Sidenote: a WayForward or Vanillaware collaboration with Konami for a 2D Castlevania would, at the very least, be a visual stunner.) #kojiigarashi
@AlucardsQuest: Thank you for that information ... SON OF DRACULA!
(Spoiler!)
;)
In all seriousness, I left out a couple of possible projects for IGA:
- SoTN HD. Remakes continue to be the new hotness, and it would be a relatively low-cost affair to do so as long as it does not enter a tormented dev cycle like SSF2THDR.
- A non-CV project (duh). I doubt the guy, like Kojima, wants to work on CV forever. I do not really see Konami giving IGA a full-retail project, though; if anything, it will likely be a PSP entry. #kojiigarashi
@GohanGVO: Unless the clues you sprinkled in your post are concidental, I am sure you already know Iga's next game is most likely that ?Alucardvania? game we have seen a teaser of some time ago
I noticed that the youtube video is uploaded by Alcuardsquest #kojiigarashi
@GohanGVO: Except that Lords of Shadow was shown first, months earlier (-minus that Castlevania logo). And after the Alucard teaser finished Igarashi was quick to say that the game isn't ready to be shown. And they've said it again here. Hopefully we get Rebirth much sooner. "Whoa nice graphics! I'd like to get my hands on that trailer!" #kojiigarashi
@AlucardsQuest: Thanks to you jogging my memory, I do remember reading an interview from the end of August that stated that LoS was a CV game all along.
And thanks to your video, it seems as if IGA's project is an HD CV title in the SoTN universe. Thus, it does not conflict with MercurySteam's project.
What a terrible night to have my bad memory. #kojiigarashi
@GohanGVO: That's what producer David Cox says, however even if that wasn't the case tilting the game in the right direction wouldn't seem to have taken much effort. #kojiigarashi
@AlucardsQuest: True. But, I think Konami is smarter than tacking the franchise's name onto a non-CV project just to turn it into one.
The brand name does not hold a lot of weight in the console space, especially in the face of the God of War's and Devil May Cry's. Therefore, I would think that it is in Konami's best interest to make this a respectful, yet modern, CV title.
Then again, the argument could be made that the "botched" reveal of LoS -- especially when a wacky-looking CV fighting game was chosen to be displayed over it -- does not speak highly to the intelligence of Konami.
(And, jokingly, may I remind everyone of Rock Revolution?) #kojiigarashi
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10/23/09
i can play Contra.. i suck at Contra and i die alot, but its a fun game.. i have absolutely no fun in the old Castlevanias. They just feel too restrictive. Only one i liked was Castlevania 4, which i think is the one with Richter. that was a fun game. #castlevaniatheadventurerebirth
10/23/09
Super Castlevania IV on the SNES starred Simon Belmont and it was a very enhanced, expanded semi-remake of Castlevania 1. #castlevaniatheadventurerebirth
10/23/09
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That and no Konami involvement make me feel kinda iffy about it. Despite acknowledging the criticisms, I do like Iga's Castlevania side-scrollers. Though, I'm actually playing through Curse of Darkness right now, but that's another discussion that'll come up later (probably when Lords of Shadow is nearer). The Oracle games in the Zelda series were generally well thought-of, and Level 5 did a bangup job with DQ8, so I do think there's precedent for other companies to do a "big series" of another company well.
On the other hand, I've never played Contra: Rebirth, so I'm not sure what level I should be expecting here. #castlevaniatheadventurerebirth
10/23/09
10/23/09
If it's going for 10 or 15 bucks, it BETTER not only be 4 levels long. Super Castlevania IV is on the Virtual Console for 8 bucks and that's a full-length game.
God damn it, IGA. Get to work on SOTN 2 like you promised last year. Jerk.
10/23/09
Wait..he promised a SOTN2? That's all that matters....he better deliver.
And it better be 2D. #castlevaniatheadventurerebirth
10/23/09
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@Arthur-Otaku: It'd be pretty awesome if it was an upgraded remake of BOTH Game Boy games. But you'd think they'd have mentioned that...it's a pretty good bullet point; "two lost Castlevania episodes, for the price of one downloadable game!"
I really hope they aren't trying to fleece us with half a game for 10 bucks.
10/23/09
@Rachel Fogg: Let's all pray for 2D right here right now. #castlevaniatheadventurerebirth
10/23/09
That's not to say I'm not looking forward to Lords of Shadow (one of my few "day one" games for 2010), but Symphony of the Night 2...damn it. So much more awesome.
I would fully accept 2.5D. Dracula X Chronicles did just fine with 2.5D. No full 3D though, we already have Lords of Shadow for that and IGA has no idea how to make a full 3D Castlevania game.
10/23/09
But you are right on the last part.
No full 3D game though. Just remember Castlevania 64 if you are suddenly enthused to want SotN2 as a 2D game.
Plus, I may have to get out my own whip to correct you… #castlevaniatheadventurerebirth
10/23/09
I just don't think Konami has the budget to do it. I just want the game to happen. Lords of Shadow looks to be handling 3D 'vania FINE without IGA, so I'd like to see him do a nice, full-on HD Metroidvania. #castlevaniatheadventurerebirth
10/23/09
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I imagine this will be significantly different from the actual GB game. #wiiware
10/23/09
10/22/09
Now before I start, I just want people to know that I never played the game, and the following is no indictation of how I feel about the game (I'm in fact rather interested and looking forward to it). I do this more out of tradition and meme.
*Ahem*
Die Monster, You Don't Belong In This World! #wiiware
10/22/09
10/22/09
10/22/09
10/22/09
10/22/09
At least, I'd buy it. Probably multiple times. #wiiware
10/22/09
@Marios_shadow:
Metal Gear, You Say? #wiiware
10/22/09
Metal Gear Solid (aka ghost babel) on GBC could really use a DS remake. It was one hell of a game despite the limitations. An overhaul would be an amazing thing.
Daniel-san doesn't have to make metal gear anymore. #wiiware
10/22/09
@Alex_Mexico: I think he meant Metal Gear. As in, Note The Lack Of Solid. As in, from ye olde days of ye N. E. S.? #wiiware
10/22/09
10/22/09
10/22/09
@Snappywave: Subtitle option for the Deaf please: Goemon, plz! #wiiware
10/22/09
*walks off and comes back in a top hat, and monocle*
Thirded, old chap!
*walks off and comes can in sombrero and poncho*
Fourth-ed, Senor!
*walks back on without any disguise on*
Do you think we have enough votes for them to consider it yet? #wiiware
10/22/09
However the second one was great.
That said, yes here we see a subweapon, and hearts, it will be a tiny bit better,... but as said before the platforming was boring long and unforgiving.
10/22/09
They've added sub weapons, hearts, the graphics are great-looking, they're spending good time on reworking the music, I don't recognize the stage design AT ALL so it might be all new...and what's up with the green meter under the life bar? A new gameplay feature?
In my eyes, the only considerable similarity between this and the original will be the story. And even that will most likely be fleshed out. #wiiware
10/22/09
As far as I can tell, the difference is new sprites and sub-weapons.
That level you see on the screenshot? That's -exactly- how the game looks. On the exciting parts #wiiware
10/22/09
But I still doubt Konami is blind enough NOT to see the shitstorm that is TCA, and I doubt they'll NOT use their experience with, uhm, Castlevania, and not fix all the issues that was in the original.
I really do. Also, see the green meter under the life bar? I don't recognize that. Suggestions on what it might be?
Also, how come I only get reply notifications every 2nd reply or so? #wiiware
10/22/09
10/22/09
Nah, but really. Let's keep an eye on this one and wait for some gameplay in motion and we'll see. I got hopes for it, as a 10 dollar game, not as a revolution in Castlevania games. #wiiware
10/22/09
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Of course, I still don't understand the 'why' behind this endeavor, but at least i can believe now that someone knows what they're doing with it. #wiiware
10/22/09
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10/22/09
But someone has realized that the best way to remake this game is to unmake it, it seems. Why that counts as a remake is beyond me. But it seems like the surest shot to a decent wiiware castlevania right now, so i'll take it. #wiiware
10/22/09
The original game was abhorrent on EVERY level, and I think most people who say "At least they are remaking it into a good game" doesn't realize there wasn't a single aspect of the game that made it good.
The levels were pretty much "Walk, jump up stairs, climb, change direction, walk, jump up stairs, climb, change direction"
There's NOTHING worth salvaging from the game. NOTHING. #wiiware
10/22/09
10/16/09
Perhaps Konami is "rewarding" IGA for all that he has done in continuing the legacy of Castlevania via the GBA and DS, thus the company has greenlit an expansive and robust SoTN-style game for consoles with awesome 2D sprites (or Dracula X PSP 2.5D graphics)?
(Sidenote: a WayForward or Vanillaware collaboration with Konami for a 2D Castlevania would, at the very least, be a visual stunner.) #kojiigarashi
10/16/09
10/16/09
(Spoiler!)
;)
In all seriousness, I left out a couple of possible projects for IGA:
- SoTN HD. Remakes continue to be the new hotness, and it would be a relatively low-cost affair to do so as long as it does not enter a tormented dev cycle like SSF2THDR.
- A non-CV project (duh). I doubt the guy, like Kojima, wants to work on CV forever. I do not really see Konami giving IGA a full-retail project, though; if anything, it will likely be a PSP entry. #kojiigarashi
10/17/09
I noticed that the youtube video is uploaded by Alcuardsquest #kojiigarashi
10/17/09
Perhaps that video is a tease for SoTN HD, SoTN 2 or a SoTN spinoff/prequel? #kojiigarashi
10/17/09
10/17/09
And thanks to your video, it seems as if IGA's project is an HD CV title in the SoTN universe. Thus, it does not conflict with MercurySteam's project.
What a terrible night to have my bad memory. #kojiigarashi
10/18/09
10/18/09
The brand name does not hold a lot of weight in the console space, especially in the face of the God of War's and Devil May Cry's. Therefore, I would think that it is in Konami's best interest to make this a respectful, yet modern, CV title.
Then again, the argument could be made that the "botched" reveal of LoS -- especially when a wacky-looking CV fighting game was chosen to be displayed over it -- does not speak highly to the intelligence of Konami.
(And, jokingly, may I remind everyone of Rock Revolution?) #kojiigarashi