QUOTE | “We see this as an excellent opportunity to build on the rich legacy of the Mega Man video game series and introduce the famous boy robot to a whole new generation of kids worldwide.” - DHX chief content officer Asaph Fipke gets everyone stoked for a new Mega Man cartoon.
QUOTE | “We are providing challenge in the games we make, and people are growing inside those economies. In a world of digital content and user-generated content, we are providing self-actualization for a great many of our players.” - Electronic Arts CEO Andrew Wilson, saying his customers are achieving their human…
STAT | 3 million - The number of Dark Souls 3 copies shipped by Namco Bandai in the year ended March 31. The game launched March 24.
Disney Infinity was an excellent showcase for company’s vast stable of beloved characters, from Pixar to Marvel Comics to Star Wars, as well as an excellent creative outlet for kids of all ages. The one thing the series never got right was gameplay, and with yesterday’s cancellation it never will.
QUOTE | “We’ve seen this in the franchise before - the reveal trailer for Black Ops II, which took the franchise into the future for the first time had the most dislikes of any reveal trailer we had ever made at that time, and that of course went on to become our most successful game ever.” - Activision Publishing CEO…
QUOTE | “The challenge is that the roadmap for a successful Nintendo console is unclear.”—EEDAR analyst Patrick Walker, suggesting that Mario, Zelda and the like won’t be enough of a unique selling point to move the NX on their own.
In 1992, Nintendo’s then-president Hiroshi Yamauchi went out and bought a majority stake in the Seattle Mariners baseball team. It was one of the most 90s things Nintendo ever did, but today, that era comes to an end.
STAT | 7% - The amount the toys-to-life US retail revenues grew in 2015, even with the introduction of a new major player in Lego Dimensions. The industry-tracking NPD Group believes the genre will shrink in 2016.
QUOTE | “As Sam Houser reviewed more of the game that he had overseen for many years, he became more desperate writing to Mr. Benzies the very next day, ‘This [RDR] is a (recurring) nightmare. But one i/we need to get out of. I have problems with the camera all over the place. So much so, that I can’t be rational or…
Codemasters, the British publisher and developer behind the F1 and Dirt racing series, among a long list of other games, is joining forces with DriveClub’s recently shut down developer, Evolution Studios.
QUOTE | “Year one of VR is not going to see huge, AAA budgets... as more headsets get out there, and as we’re growing our capabilities the scopes of the games will get bigger and bigger” - Ubisoft Red Storm creative director David Votypka, giving insight into why the publisher’s first two VR projects—Eagle’s Flight…
QUOTE | “You get that hit of attention and it makes you feel good, then you come back down. Then you build up a tolerance for it, so you need it just to feel normal, like if you have too much caffeine or something.” - Framed developer Joshua Boggs, talking about his self-destructive quest for indie fame and external…
QUOTE | “Crunch is bullshit.” - Failbetter Games CEO and creative director Alexis Kennedy talking about the problem the game industry has with ridiculous overtime and why crunch is not sustainable for game studios.
QUOTE | “The game industry needs to get laid and chill already.” - Indie developer Robert Yang talking during GDC about the game industry’s problems with sexual content and the inconsistent policies of networks like Twitch.
QUOTE | “[I]f it doesn’t make sense for the fans then you’re basically fucked. They’re gonna go to the App Store, give you one-star, and say, ‘This is not The Walking Dead.’” - Next Games CEO Teemu Huuhtanen, explaining how working with a brand sometimes has to limit larger business opportunities.
QUOTE | “That is up to Apple, and if they ever release a good computer then we will do it.” -Palmer Luckey, on when Oculus will release a Mac version of the Rift VR headset.
It’s easy to sit here as a games writer or armchair pundit and rail against the practice of publishers asking for more money from gamers who have already spent $60 on a new title. But hey, turns out plenty of people love doing it (and are doing it), especially when it comes to EA Sports’ big games.
QUOTE | “I can’t believe I’m about to say this — I’ll never work in this industry again — but in the mainstream space I really haven’t seen a whole lot of progress. It seems like we’re getting more finely-tuned, prettier versions of games we’ve been playing for years.” - Warren Spector, explaining why he chose to…
QUOTE | “[O]ur games for core audiences did extremely well, but the casual audience has not yet emerged on next gen consoles.” - An Activision Blizzard representative explaining why the company laid off developers after disappointing debuts for Skylanders SuperChargers and Guitar Hero Live.