Confirmed: They've acquired the rights to Duke Nukem Forever. Coming Soon in 2050 for the PS30 and Xbox 3600.
2 years later, an inferior port for the WXYZii comes out with scaled down graphics on the release day of the sequel, Duke Nukem: Kickin Some Ass and Chewin Some Bubblegum, and He's All Out of Bubblegum.
No really, i'm not gonna throw Diablo on my tv unless its to lay my ass down on the couch letting cheetoes crust on my chest hair and turning my controller into a grimy mess.
I might as well put half assed effort into it and sit up at a computer desk if Imma gonna use a kb/mouse combo.
And, before anyone says it, yes, they can configure the controls so that it doesn't need a mouse and keyboard.
BG: Dark Alliance was great, so were the X-Men/Marvel: UA games. They had a similair kind of game play mechanic. Its all about how you access the skills.
@Golgari: People who play consoles will find playing the game easier on a console.
Even if the access is a little more convuluted, they have familiarity with the control style, and they will be able to play.
People who don't play PC games that often, (I'm one of those) can find mouse and keyboard controls difficult.
When I play Diablo 2, I see nothing that can't be ported to a console. I sometimes have moments where I struggle with my hand and finger placement. And as for FPS games, I can't play those at all with a mouse and keyboard.
Just because the game gets ported, it would not mean that those who want to play with a mouse and keyboard cannot. It would just mean that those who have difficulty playing with those controls can play the game with a control method that they are more comfortable and familiar with.
@GunFlame: You know why it can't be done on consoles? Because its very complicated for a console. First of all if you never experienced games on PC that require mouse and keyboard its your problems to think that *I don't see the reason why they can't port it to consoles*.
I can name thousand reasons on why they can't port it to console. First of all because of Hotkeys that require only keyboard. Mouse that require aim. and of course PC customisation options.
you know, thats the same question goes to, why Starcraft 2 can't be ported on consoles. Just think why, for a minute.
and the guy who says that he can't play FPS game on mouse and keyboard just don't know what is mouse and keyboard in PC games at all.
Not to mention that Blizzard make not just games, they balance them. They will not port the game without balance. PC and consoles are two different things. So please, before you say something, think a little.
How about before you say something, YOU think a little.
Hotkeys can be assigned quick buttons. No problem. You don't need the mouse for aiming when you rework the system to use a BG: Dark Alliance method of play.
In fact, I'mma just gonna tell you to STFU and leave this little tidbit called 'Sacred 2' at your feet. Its PC version is a bang on Diablo clone. Mouse clickfest and everything. The console version? Brilliant adaptation.
I'm not saying it would be the more preferred system of choice for playing Diablo, but people seem to have made due with playing RTS'es and FPS'es on a console, so theres def. an audience.
How about you try playing a console loot RPG before you try typing broken english into the internet again.
@Komrade Kayce: First of all, before everything... Remove that avatar of yours, because you don't even know what is Soviet agriculture. You don't even know what is Kommunisticheskaya Partiya Sovetskogo Soyuza and you still using this avatar because you just don't have a brain and knowledge about it.
Second, you just don't know what is Blizzard quality and what they need to do to make a perfect balance. + you mentioned just a bad game that not even look like Diablo 3. It looks like a game where is possible to make a controls for a gaming console. Its not even a Diablo 3 clone. For example First Sacred is impossible to port to consoles because you still need mouse aim and it looks like a Diablo clone. Same goes to Titan Quest.
I played enough console loot RPG game and most of them are bad games and not a Diablo games. You understand or not? I think not.
Man, it'd be amazing if they really did make another console game. I notice the image of The Lost Vikings in the title and my imagination immediately thought of how awesome it would be to get a new Vikings game.
Vikings are underrated.... So much mythology there.
If you can't afford 14.50 a month or whatever, then you've probably got more pressing concerns than playing games.
Keep in mind that playing Warcraft 'right' essentially means you've got a lot of leftover money from not buying other games to be able to afford that 14.50 a month.
You can have the money for something and still think it's expensive. I might have 20 bucks in my pocket but that doesn't mean I can't complain about a 5 dollar pack of gum.
For starters, There's no protection from the element of space, that orc would freeze to death if the vacuum didn't destroy him first.
Secondly, That Pandaren doll sitting by the bags would have flown off the back by now, just like the hat, as he's not strapped in. The same goes for the Murloc's hat because how is that still attached to his helmet, which would be ill-fitting for that Santa hat and it would have blown off.
Thirdly, where is the fuel stored for those combustion engines? The amount of fuel required for takeoff lift to break gravitational orbit of the planet would be larger than the entire vehicle.
Fourthly, it looks like he's got projectile gunpowder based weaponry aboard. You can't get those to fire in an oxygen-less environment.
Fifthly those bags aren't big enough to hold all of the toys that would be required to dole out to all the children in one trip, requiring multiple landings and takeoff's, which couldn't happen because the pilot (Orc Santa) would be dead long before he broke orbit on the first ascent due to exposure.
@Sobersean: aka Doctor Aquafresh: Wait, Just the fact that there is an orc in EXISTENCE and a spaceship like that in EXISTENCE in this greeting card makes it unrealistic.
@Sobersean: aka Doctor Aquafresh: Wait, who is to say there isn't a larger mothership out of frame? Then there would be no need for him to break free of the gravitational orbit.
Of course, he won't make it very far with the amount of fuel that will fit in that vessel anyway...
@LaserViking: I suppose you've never heard of Ellington Watsworth's Treatise of Theoretical Biotic Propagation of Orcs and Survival in the Expanses of Space subtitled Will Orcs Ever Really Go Where no Orc Has Gone Before 3rd Edition published by Westinghouse then?
@Eruanno: I considered that, but then I realized there is no orbital Elf Workshop. He has to launch from the North Pole and not via launching bays on a Mothership. However, that does lead me to another point of contest with the image.
ELVEN workshop? It's only safe to say at this point that the Orc Santa has hitherto simply hijacked the vessel from it's original pilot, whereabouts unknown presumably K.I.A.
@Sobersean: aka Doctor Aquafresh: To be fair, the aforementioned Elf Workshop is a repository for merriment and toys, while this alleged "sleigh" has only ammunition and conventional explosives in evidence in the satchels which are mounted on the vehicle's rear. It seems unlikely that the source of origin for that vehicle was any manner of terrestrial toy manufacturing complex run by elves, or any other kind of life form.
I'll grant that certain events related in the picture don't make sense in the Newtonian physical view, but perhaps the vehicle uses some manner of reactionless thruster, and that the foolhardy orc merely tossed his hat behind out of foul hubris?
Lastly I'd like to call into question your reference to Watsworth, and point you to Dehaus's exobiotic theory on the reproductive nature of Orks, (And mind you, given the fact that this fellow is in space, we know he must be an Ork, not an Orc.) positing a fungal origin and therefore a species adapted to extraterrestial environs?
Somehow, the "4 DA HORDE!!" on the engine strikes me as edging in on Warhammer's Orks rather than Warcraft's orcs. Maybe it's all the guns too...
And yeah, I know Warcraft is pretty similar to Warhammer already, but Blizzard has steered the orcs closer to samurai/honorable warrior types rather than pure blood-lust types of Warhammer, at least in their later games.
I've just been contemplating getting this for my girlfriend - she's really been digging Torchlight, but I'm not sure if she'll appreciate the visuals now.
Not to mention Blizzard (those profiteering geniuses) still have the Battle Chest at $40.
I mean - really? For a game that's what, ten years old?
@Darknight630: True, but as someone mentioned below, that's still $20 for each game - not to mention with all the patches, the strategy guide is probably mostly useless - that's what the internet is for these days.
And, since I would be buying a copy for each of us (to play together), that's something like $90 I'd be spending.
It's a hard purchase to justify when other games that old are either antiques or selling for a few dollars. Still, I'm not saying that I am not tempted.
@The Forgetful Brain: You can get both the game and expansion's cdkey from [www.g2buy.com] for $5.45. You just need to make a Battle.NET account and register the keys. You will then be able to download the game directly from Blizzard and they will give you new keys to active the downloaded copy with.
@The Forgetful Brain: We bought our copies online from Blizzard's site. I think it worked out at $20 for the original and $20 for the extension. Worked out much easier and the files weren't too massive a download :)
I remember being a little kid around 6 or 7 years old and being fascinated watching my Dad play through Diablo.
I would sit on his lap and he let me deal with the potions and other number hotkey actions so I could participate in the adventure. We fought through this classic battle of good versus evil, and every encounter we survived was an achievement for my victory-hungry mind.
The world was more real to me than my surroundings because I perceived it by imagining that I was not a 7 year old but a powerful adult warrior, it was small enough to see its entirety, and I had a clear goal: To cleanse the world of evil. The abstract nature of where I actually lived and my purpose there wasn't as easy to comprehend, so when playing Diablo it didn't exist.
When we reached the end and I saw Diablo coming for us, I was scared and nervous. I don't remember if we beat him on our first try, but I do remember that I was ecstatic when we did destroy Diablo and watched the concluding cinematic. I remember experiencing a feeling of overwhelming accomplishment. I had become the valiant hero that overcame all odds to defeat the villain.
My short experience of life had not affected my sense of limits and knowledge of what is actually possible, so the video game was allowed to take over my conscious in a way that it couldn't today. I have fond memories of that world and the fantastic depictions of possibility it presented are still a source of inspiration to me.
Growing up with alternate worlds to live in and learn from is a concept that is becoming more prevalent every day, and the video games that create these worlds are progressing rapidly in their ability to immerse the player. I suppose one outcome of these trends is that future generations may learn more motivations and values from video games than real life, much like I have experienced in my own crucial developmental stage.
12:55 AM
2 years later, an inferior port for the WXYZii comes out with scaled down graphics on the release day of the sequel, Duke Nukem: Kickin Some Ass and Chewin Some Bubblegum, and He's All Out of Bubblegum.
12:54 AM
12:29 AM
You know you want to.
12:46 AM
Why not just play it on the computer then?
12:54 AM
01:02 AM
Well put, lol.
No really, i'm not gonna throw Diablo on my tv unless its to lay my ass down on the couch letting cheetoes crust on my chest hair and turning my controller into a grimy mess.
I might as well put half assed effort into it and sit up at a computer desk if Imma gonna use a kb/mouse combo.
12:25 AM
And, before anyone says it, yes, they can configure the controls so that it doesn't need a mouse and keyboard.
BG: Dark Alliance was great, so were the X-Men/Marvel: UA games. They had a similair kind of game play mechanic. Its all about how you access the skills.
It has been done, so its not too difficult.
12:28 AM
12:35 AM
Even if the access is a little more convuluted, they have familiarity with the control style, and they will be able to play.
People who don't play PC games that often, (I'm one of those) can find mouse and keyboard controls difficult.
When I play Diablo 2, I see nothing that can't be ported to a console. I sometimes have moments where I struggle with my hand and finger placement. And as for FPS games, I can't play those at all with a mouse and keyboard.
Just because the game gets ported, it would not mean that those who want to play with a mouse and keyboard cannot. It would just mean that those who have difficulty playing with those controls can play the game with a control method that they are more comfortable and familiar with.
12:38 AM
Diablo 3 WOULD work on consoles so I don't see why the hell not.
12:46 AM
I can name thousand reasons on why they can't port it to console. First of all because of Hotkeys that require only keyboard. Mouse that require aim. and of course PC customisation options.
you know, thats the same question goes to, why Starcraft 2 can't be ported on consoles. Just think why, for a minute.
and the guy who says that he can't play FPS game on mouse and keyboard just don't know what is mouse and keyboard in PC games at all.
Not to mention that Blizzard make not just games, they balance them. They will not port the game without balance. PC and consoles are two different things. So please, before you say something, think a little.
12:47 AM
12:51 AM
There would be other gamers, who would like to play the game, that would also not know all the ins and outs.
It can be pretty hard to pick up.
12:52 AM
How about before you say something, YOU think a little.
Hotkeys can be assigned quick buttons. No problem. You don't need the mouse for aiming when you rework the system to use a BG: Dark Alliance method of play.
In fact, I'mma just gonna tell you to STFU and leave this little tidbit called 'Sacred 2' at your feet. Its PC version is a bang on Diablo clone. Mouse clickfest and everything. The console version? Brilliant adaptation.
I'm not saying it would be the more preferred system of choice for playing Diablo, but people seem to have made due with playing RTS'es and FPS'es on a console, so theres def. an audience.
How about you try playing a console loot RPG before you try typing broken english into the internet again.
01:09 AM
Second, you just don't know what is Blizzard quality and what they need to do to make a perfect balance. + you mentioned just a bad game that not even look like Diablo 3. It looks like a game where is possible to make a controls for a gaming console. Its not even a Diablo 3 clone. For example First Sacred is impossible to port to consoles because you still need mouse aim and it looks like a Diablo clone. Same goes to Titan Quest.
I played enough console loot RPG game and most of them are bad games and not a Diablo games. You understand or not? I think not.
12:12 AM
Still one of my favorite games ever.
12:11 AM
12:07 AM
Vikings are underrated.... So much mythology there.
12:06 AM
Seriously.
12:31 AM
12:55 AM
01:01 AM
If you can't afford 14.50 a month or whatever, then you've probably got more pressing concerns than playing games.
Keep in mind that playing Warcraft 'right' essentially means you've got a lot of leftover money from not buying other games to be able to afford that 14.50 a month.
01:14 AM
You can have the money for something and still think it's expensive. I might have 20 bucks in my pocket but that doesn't mean I can't complain about a 5 dollar pack of gum.
12/11/09
12/11/09
For starters, There's no protection from the element of space, that orc would freeze to death if the vacuum didn't destroy him first.
Secondly, That Pandaren doll sitting by the bags would have flown off the back by now, just like the hat, as he's not strapped in. The same goes for the Murloc's hat because how is that still attached to his helmet, which would be ill-fitting for that Santa hat and it would have blown off.
Thirdly, where is the fuel stored for those combustion engines? The amount of fuel required for takeoff lift to break gravitational orbit of the planet would be larger than the entire vehicle.
Fourthly, it looks like he's got projectile gunpowder based weaponry aboard. You can't get those to fire in an oxygen-less environment.
Fifthly those bags aren't big enough to hold all of the toys that would be required to dole out to all the children in one trip, requiring multiple landings and takeoff's, which couldn't happen because the pilot (Orc Santa) would be dead long before he broke orbit on the first ascent due to exposure.
(This is how you Kotaku right?)
12/11/09
12/11/09
12/12/09
12/12/09
Of course, he won't make it very far with the amount of fuel that will fit in that vessel anyway...
Also, yes, this is how you Kotaku.
12/12/09
12/12/09
ELVEN workshop? It's only safe to say at this point that the Orc Santa has hitherto simply hijacked the vessel from it's original pilot, whereabouts unknown presumably K.I.A.
12/13/09
I'll grant that certain events related in the picture don't make sense in the Newtonian physical view, but perhaps the vehicle uses some manner of reactionless thruster, and that the foolhardy orc merely tossed his hat behind out of foul hubris?
Lastly I'd like to call into question your reference to Watsworth, and point you to Dehaus's exobiotic theory on the reproductive nature of Orks, (And mind you, given the fact that this fellow is in space, we know he must be an Ork, not an Orc.) positing a fungal origin and therefore a species adapted to extraterrestial environs?
12/11/09
And yeah, I know Warcraft is pretty similar to Warhammer already, but Blizzard has steered the orcs closer to samurai/honorable warrior types rather than pure blood-lust types of Warhammer, at least in their later games.
12/11/09
A) Looks like thats a stolen vulture with a Hydralisk head on the front.
B) Its Painted red "RED GOES FASTER!"
C) The terrible grammar, more WH-orky then WC orcy.
Eh, im just starting to really dislike Warcraft in general. The entire universe is just seeming... played out to me now.
12/10/09
Not to mention Blizzard (those profiteering geniuses) still have the Battle Chest at $40.
I mean - really? For a game that's what, ten years old?
Sigh. Thanks, Blizz.
12/10/09
12/10/09
12/10/09
12/10/09
And, since I would be buying a copy for each of us (to play together), that's something like $90 I'd be spending.
It's a hard purchase to justify when other games that old are either antiques or selling for a few dollars. Still, I'm not saying that I am not tempted.
12/10/09
12/10/09
12/10/09
12/10/09
Ah well.
12/10/09
12/11/09
12/13/09
12/10/09
I would sit on his lap and he let me deal with the potions and other number hotkey actions so I could participate in the adventure. We fought through this classic battle of good versus evil, and every encounter we survived was an achievement for my victory-hungry mind.
The world was more real to me than my surroundings because I perceived it by imagining that I was not a 7 year old but a powerful adult warrior, it was small enough to see its entirety, and I had a clear goal: To cleanse the world of evil. The abstract nature of where I actually lived and my purpose there wasn't as easy to comprehend, so when playing Diablo it didn't exist.
When we reached the end and I saw Diablo coming for us, I was scared and nervous. I don't remember if we beat him on our first try, but I do remember that I was ecstatic when we did destroy Diablo and watched the concluding cinematic. I remember experiencing a feeling of overwhelming accomplishment. I had become the valiant hero that overcame all odds to defeat the villain.
My short experience of life had not affected my sense of limits and knowledge of what is actually possible, so the video game was allowed to take over my conscious in a way that it couldn't today. I have fond memories of that world and the fantastic depictions of possibility it presented are still a source of inspiration to me.
Growing up with alternate worlds to live in and learn from is a concept that is becoming more prevalent every day, and the video games that create these worlds are progressing rapidly in their ability to immerse the player. I suppose one outcome of these trends is that future generations may learn more motivations and values from video games than real life, much like I have experienced in my own crucial developmental stage.
12/10/09
12/10/09
12/10/09
12/10/09
12/10/09
12/10/09