I stayed perfectly still after they chased me into the air vent. I hadn’t heard anything for several minutes. Surely they’d left by now. Crawling out of my hiding spot, I found myself face to face with one of my pursuers. He hadn’t moved. He started shouting, but he remained locked in place, unable to move at all. …
In 2011, hardcore fans started a video series chronicling tricks and glitches possible during the Halo: Reach campaign. Today, that series draws to a close with a new, over-the-top conclusion that tests how far Halo’s artificial intelligence can go.
Damnit, Ellie! If you want to learn more about how Naughty Dog created Ellie's AI for The Last of Us, you should definitely watch this video from the GDC Vault.
In an ideal world, video games are advanced enough to give us "smart" enemies—you know, the type of foes that provide a meaningful challenge because they use actual tactics. "Dumb" AI, by contrast, is often critiqued and made fun of—most players have head-shaking stories about a game with enemies that run straight at…
My biggest accomplishments in Minecraft so far have been building my dream home (complete with fireplace, library, greenhouse, and swimming pool) and a five-way track switcher that I definitely did not copy off a Youtube video. Redditor AllUpInHyuh, on the other hand, created what he or she is calling "a working…
Starting from nothing, a computer taught itself to read the instruction manual for Civilization and saw its rate of victory jump from 46 percent to 79 percent.
As the world continues its love affair with Watson. the Jeopardy champion computer, The New York Times creates a simple online game that demonstrates how an artificial intelligence can outsmart a human at a slightly simpler game.
Supercomputer Watson can best the best of us in Jeopardy, but can it make the games we play at home more challenging and fun?
Teaching a robot to recognize symbols is one thing; teaching a robot to actually read and understand those symbols is another thing entirely, but researchers in the UK are getting the job done, thanks to a little artificial intuition.
If you can get past the skin-soft silicon, the over-sexualized mouth, the transparent nightie and uncomfortably-separated thighs, Douglas Hines latest invention could offer some interesting insight into the way games interact with people.
The 2010 conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE) is hosting a StarCraft competition where contestants craft bots to pit against one another in four different tournaments.
By John Gaudiosi
EVE Online players had better start gearing up for battle now, as the Apocrypha expansion unleashes a whole new breed of tougher non-player character enemies upon the universe.
Emotional attachment is a rare quality in video games. It takes a particular combination of good writing and good design to draw you in to a character's world and stop you seeing an avatar as just another bunch of pixels.