For the eighth consecutive year, I've counted the number of games I finished in the last 12 months. The number has gone up, even as I played fewer games.
In case you're asleep when it hits, almost every day here on Kotaku I run a feature called Fine Art. It's a chance to showcase the work of artists who spend most of their time out of the spotlight, yet who also play a vital role in shaping the way we identify - and fall in love - with our favourite series.
How is this [video game] news?
2013's pretty much over and, boy, was it ever a great year for comics. Here's what I and other Kotaku staffers loved reading over the last twelve months.
In the last 24 hours of the year, I finally got around to making my top ten list for 2013. As a special bonus, I'm including my list of shame for everything I didn't get around to this year.
Well, that was close! Thousands of loyal Kotaku readers voted in our Game of the Year poll last week, and they have chosen The Last Of Us as their favorite game of 2013. But what's the game in the number two spot? The one that missed the top spot by just 24 votes?
We have a winner, as voted on by Kotaku's staff: The Last of Us — Kotaku's Game of the Year.
Don't Forget To Vote! Voting for our Reader's Choice Award will be open until Midnight Eastern this Sunday night. If you haven't yet voted, be sure to. We'll be publishing the results early next week.
What did we get from this year of next-gen press conferences, console launches, Nintendo Directs, and huge open-world games? Some good times. And some amazing animated GIFs.
We spend a lot of time talking about the future. What's on the horizon, what's coming, what's the next big thing. Between the hype-laden developer diaries and the publisher-approved preview events, you'd be forgiven for thinking there's no room left for surprises in video-game land. But of course, you'd be wrong.
Sorry, Super Mario 3D World. Hundreds? Hell of a game. You were grand, Tearaway. I liked so many games in 2013 that I can't put all the great ones on my Top 10. But I can put, uh, 10. (Actually, I'm going with 11.)
Here at Kotaku East, we're all about stories. Whether it's amazing, cool, weird, or hilarously stupid, if our Eastern friends have a story to share, we make sure to tell you all about it. And this year certainly had more than enough tales of all four types.
We're nearing the end of our Game of the Year conversations here at Kotaku. This year, we opened up nominations to readers, and figured that we might as well also let readers vote for their own choice from among the nominations.
We're in the midst of evaluating and voting for Kotaku's Game of the Year for 2013. This year, plenty of readers have made their own nominations, and we hope you will as well.
A DLC add-on. A trippy mobile psychodrama. A triumphant rebirth. A chilling sci-fi future. A giant arcade cabinet that lives in New York City. This is what I'll remember most about my video game experiences in 2013.
This year I turned 40 and, looking back, my gaming habits appear to have aged as well. In 2013, I probably acquired more titles and played fewer of them, overall, than in any other year. My pile of shame is so large it might spontaneously combust.
And so 2013 draws to a close. We've seen a ton of amazing cosplay in our weekly Fancy Pants feature, but what you're about to see is the very best of it.
In twenty thirteen, it was a very good year. It was a very good year for video games, with zombies and dames, killing monsters with flames... oh the things we've seen... in twenty thirteen.