I’ve largely avoided stages labeled super expert in Mario Maker; they’re usually nonsense. Sometimes, they’re the right kind of nonsense.

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My intention this morning was to stream the latest stage from Tristan, an eight-year-old from Canada who’s been crafting devious levels for me. Sadly, Nintendo deleted his stage before I was able to play it for reasons that I’ve written about many times on Kotaku. Now, I’m just sad about it.

Looking to channel my anger in a more positive direction, I booted up the super expert section of Mario Maker’s 100 Mario challenge. (I’m not clear if playing frustrating levels is “more positive,” but whatever.)

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Though many people make super expert stages in Mario Maker, it’s largely the domain of cruel level designers from Japan. The moment any Japanese text appears on my screen, I know that I’m in for a very bad time.

I mean, look at my face when it happened today:

A few minutes later, I’d skipped past. (It opened with a section that seemed entirely reliant on luck.)

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Towards the end, my enthusiasm nearly sapped by a level accurately dubbed “Troll,” I decided to roll the dice again. The result was, of course, another Japanese stage. This one was filled with P-switches, relying on a trick where players have to use them as platforms.

I held my breath, realized this was all for nothing and tried anyway:

To my surprise, the level was...beatable? Tricky and ridiculous, yes, but beatable. I kept my cool, meticulously jumping from one platform to the next, and slowly made my way through this P-switch death trap.

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Want to know what pure joy sounds like? Watch this clip:

That was a damn good stage. I wish more super expert ones were like it.

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You can watch me play the whole level (and others) over here: