Wondering what happens when a Kickstarter exceeds its goal by $30,000? Read this candid postmortem of the RPG Unrest for a fascinating breakdown of where all that money actually goes—and why the game's writer had to work on scripts between shifts moving boxes at a hardware store.
Not a good sign when the story starts with such derp. "Lack of transparency is one of the ugliest trends in game development."
That's called business, bro. Tell me more about what it's like to be a tourist in game development.
ETA - while it's good this worked out for these cats, I'd advise them to run a stint in game development at a non-"indie" studio. They'll find that a lot of their preconceived notions aren't exactly matching to reality.