Why Did Sony Cancel Eight Days?

Illustration for article titled Why Did Sony Cancel Eight Days?

When new Sony Computer Entertainment Studios boss man Shuhei Yoshida brought the axe down on The Getaway and Eight Days, we just assumed it was because they never really existed anyway. Oh sure, they existed in some form as PlayStation 3 titles, but we just assumed they were both cute CG mock ups that helped to pad PS3 "sizzle" trailers.

Yoshida tells Develop that the game known formerly as Eight Days was nixed, in part, because it was lacking in online capabilities. And that's important.


The Phil Harrison replacement said that Sony "looked at how it fit in the portfolio and where it fit as a production" when deciding what to keep and what to cut, pointing out that resources don't exactly meet expectations. Regardless of the reasoning, the cancellation of the London Studios project was a huge blow to gamers and us personally at Kotaku. Just kidding! We almost forgot it was ever shown!

Lack of online influenced Sony decision to cancel Eight Days [Develop]

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Nightshift Nurse

@slomo788: The thing is, Uncharted still got the go ahead. And that was also quite some time ago (talking about the original green light for the project).

With Sony's possible policy shift, how would Uncharted fare were it pitched today? That's what really concerns me...if a studio doesn't have clout or a "sure thing" IP to leverage against Sony, a potentially great game may never see the light of day simply because multi-player isn't a feasible addition.

I hate to dredge up the 2-D analogy a second time, but I do feel it's apt. The fact of the matter is that Megaman 8 would've never seen a U.S. release if Capcom hadn't used Resident Evil (2) as a bargaining chip (i.e. threat). Other companies weren't as lucky during the 32-bit era and we missed out on some real gold as a result.

I would argue that single-player is that it has an overall longer shelf life than online multi-player. 10 years from now people will still be playing and enjoying Metal Gear Solid 4...I doubt the same will be said about Metal Gear Online. Interest wanes, servers are taken down...all of a sudden what was once a tangible gaming experience is simply gone. Hell, even Timesplitters 2 ensures that as long as I can find at least one or two friends to play with, some intense and enjoyable multi-player action can still be had by all. And of course my dust-free NES collection is a testament to the staying power of a well crafted single player title.

It's not that I'm trying to belittle online multi-player, as it seems simply losing titles to shifts in time and tastes is an inevitability of the medium. Evolution simply takes the place of longevity. However, to sacrifice something as core to gaming as a single-player experience seems both short-sighted and tragic. I can only hope that much like their anti-2D policies gradually disappeared, Sony sees the futility in maintaining such a stubborn and narrow-minded approach to next-gen gaming.