Why Achievements are Awesome

Illustration for article titled Why Achievements are Awesome

OK, I think I get the gist of this piece. TeamTeaBag takes a look at gaming achievements on the 360, and it's hard for me to assess the tone: Either SmellyGeekyBoy (the writer)


• resents the hell out of all achievements and is parodying achievement whores OR

• knows that cynical motives on behalf of Microsoft and the developers are the reason for game achievements. But he can't help himself from collecting all of them or


• agrees completely with and loves the concept of achievements.

I think it's between 1 and 2. And for myself, I'm between 2 and 3. I look on it this way, when you get a game that you really, really enjoy, the achievements show that you got your money's worth. Hokey, I know, but for those titles that don't have a 100 percent-completion model (and for some that do) the achievements can add another reason to keep on enjoying it.

Why Achievements are Awesome {TeamTeaBag]

Also, you can get that bumper sticker via CafePress

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@Foxstar Sixtail:

Yeah, I was part of the XBOX Live Rewards program...that lasted, what, a month? Two months, tops? Total waste of time.

At least I got a free copy of Contra out of it...I guess...

Personally, I think achievements are kinda silly. I don't need a game telling me how to be creative for playing it. Instead of rewarding me with a "blink" sound effect, and an arbitrary number, the games should be rewarding me with actual playable in-game content. Very few games on 360 seem to do this, and I don't know why.

In fact, Dead Rising is pretty much the only game where the achievements unlocked actual in-game stuff that mattered...at least, that I can think of.