We Filled Retro Monsters Full Of Lead In Strafe

Strafe is a fond throwback to games like Quake and Doom. Seeking to capture all bloody fun of old school shooters, it has one hell of a shotgun and a lot of baddies to blast into bits. Heather and Chris sat down to take on its twisting corridors in this archived livestream.


Created by Pixel Titans, Strafe drops players into a series of procedurally generated levels where they need to jump over, shoot at, blow up, and... well, strafe around enemies to survive. Starting with either a shotgun, assault rifle, or rail gun, players will gather an arsenal to blaze a bloody trail through each level. If there’s one thing this game nails, it’s how damn great it feels to play. Strafe learned all the right lessons from early first person shooters: this game controls like butter. Which is good. Who doesn’t like butter?

Strafe can get a little too chaotic from time to time. With so many enemies, explosions, bullets, and gibs, it can occasionally be difficult to engage in the type of last second dodging and tricky shooting the game really wants to facilitate. When it all working, Strafe is some of the best first person shooting around. But without keenly authored levels and deliberate enemy and weapon placement, it can be hard to balance the experience.

Still, it’s bright and fast and pretty freakin’ sweet and comes highly recommended for anyone eager for an excuse to rocket jump the night away. You can play Strafe on all PC, OSX, and Playstation 4.

Former Senior Writer and Critic at Kotaku.


The Palmtop Tiger

I loved Tower of Guns, and since you guys brought it up, I’m going to use this opportunity to talk about it. I wish it was more ambitious. There aren’t a whole lot of level variations or weapons. Also, as I remember it most of the pickups were simple stat modifications rather than cool effects.

I’m very much looking forward to its sequel, MotherGunShip.