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The end of Life Is Strange

The final choice in the first Life Is Strange game is controversial because it effectively negates everything else you’ve done in the supernatural teen drama while also giving you an impossible moral conundrum. As Max, a time-traveling teenager who has been through more trauma in the past week than most people go through in a lifetime, you’re asked to either sacrifice the entire seaside town of Arcadia Bay to a storm caused by Max’s repeated use of her time manipulation, letting you save your best friend Chloe while many residents die, or go back to the beginning of her story when she first discovered her powers and not use them, letting Chloe die but preserving the town. Developer Don’t Nod created an agonizing and airtight dilemma with no “good” ending that could make everybody happy. It forces you to declare what matters most to you, and a decade later, people are still disputing which was the right choice.

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