The ability to try before you buy has been a thorn in gaming retailâs side for generations. From the demo discs of old to the subscription models of today, publishers and shopfronts have had to wrestle with the idea that a lot of people only want to spend money on games theyâll enjoy
Whether thatâs right or not, I donât have the bandwidth for todayâthe idea that you could get a refund for a bad movie is laughable, but then, movies donât cost $70, and what even is a âbadâ game anyway?âbut regardless, Iâve always been fascinated by the systems and processes companies have tried over the years to help sell their games.
Like this! Steam has long been a battleground for this kind of stuff. Youâve long been able to download demos on Steam if the studio/publisher wanted it, and free weekends have also been here for ages, but for a while now the accepted practice on the platform has been buy a game, play it for a bit and if you donât like it within the first two hours, you can just refund it and get your money back.
Thatâs not an ideal scenario for anyone. Games are big downloads these days, and companies are actually losing money on processing fees every time you have to refund a transaction. So Valve looks to have thought of something new: a demo, only you get to play the full game, only you get a very limited amount of time to actually play it.
Dead Space is the first to offer the âTimed Trialâ featureâwhich is baked into Steam itself, so surely itâs more than a one-offâand you can see how it works below:

Is 90 minutes enough time to really get a handle on a game? I donât know! Itâs a figure that sits below the point you used to be able to request a refund on, but also sits a few hours back from the point where some games start getting good, so who knows how useful this could be.
Iâve asked Valve if other games are going to be implementing this soon, and if so if their time limits can be adjusted by publishers/studios.