Improbably, a new Half-Life game is coming out in just a couple of months. To celebrate, Valve hosted an AMA on Reddit today, audaciously claiming, among other things, that the game wonât be delayed and confirming a truth we already knew in our hearts: all Half-Life games must have at least one train.
Given that Half-Life 2 was famously delayed, and Half-Life 2: Episode 3 suffered so many delays that it eventually stopped existing, itâs quite a revelation to hear that Half-Life: Alyx will, barring catastrophe or trans-dimensional alien invasion, come out in March.
âWith the exception of some tweaks to the absolute final scene, the game is done,â wrote the Half-Life: Alyx development team on Reddit. âLots of us at Valve, as well as playtesters, have played through the entire game multiple times. Right now weâre primarily polishing and fixing bugs, which is where weâd hope to be at this point in the development cycle. Weâre confident weâll hit our intended release. (We let the Valve Time happen before we announced the game.)â
Half-Life: Alyx is the first Half-Life game to be created with VR in mindâlast time a Half-Life game came out, people still associated video game VR primarily with the Virtual Boyâwhich means itâll be full of new spins on familiar locations and enemies. Valve used âbarnacleâ enemies, which previously lifted players off the ground in an attempt to devour them, as an example, saying that âwe experimented with moving the player, but moving the player without their input in VR didnât work very well.â That might come as a disappointment to some fans, but Valve went on to say that âthe opportunities afforded by VR also give you new methods to use against them.â Same goes for more straightforward enemy types like Combine soldiers.
Movement and weapon usage will also be different, given that players will physically occupy game spaces. As a result, Valve has paid special attention to accessibility, saying that there will be seated and left-handed modes, as well as support for one-armed play. Even while playing regularly, though, weapons will only require one hand.
âOur weapons all require only one hand, but they can be optionally grabbed and steadied by your offhand,â said Valve. âWe really wanted to focus on simultaneous two-handed play throughout the game, so we needed the player to always be able to easily have a free hand. We keep that hand pretty busy with gravity gloves, movement, world interactions, flashlight, and so on.â
But while you and Alyxâs handsâmelded into a singular stew of digits through the magic of virtual realityâwill be of the utmost importance, you will not have arms. At least, in the game.
âWe donât render arms due to our experiences with playtesting,â said Valve. âBriefly, we found that players themselves donât notice them missing (spectators do, obviously), and they donât like them obscuring their view.â But Alyxâs arms are still there, kinda: âWe actually simulate invisible arms though, which connect from your hands back up to your [head-mounted display], and we use those to detect impossible things, like completely closing a drawer over your wrist.â
Alyx, unlike many Valve single-player game protagonists, will also speak. âHaving the viewpoint character speak is mostly liberating,â said writer Erik Wolpaw. âIt certainly makes writing scenes easier when you donât have to write around the fact that the main character is mute. Itâs also easier to have the player feel theyâre actually an active participant in the scene. In Portal we got around it a little by actually acknowledging the main character is mute. I think itâs a lot more tricky when you have to maintain a fragile fiction that the player character can talk but simply isnât for some reason.â
Prior to Half-Life: Alyxâs announcement last year, it had been eons since weâd heard Valve talk at length about the long-cherished series. This, however, was not due to any sort of company-wide gag order. According to Valve, there just wasnât anything to talk about.
âHalf-Life isnât like Fight Clubâthere was never a first rule of âwe must never speak of it!â over the last decade or so,â the Valve developers wrote. âThe real answer is super simple: We didnât talk about Half-Life for a long time because we werenât actively working on a Half-Life game.â
But even once work on Alyx began in earnest, the team didnât want to count its chickens before they hatched. For years, secrecy was paramount. âI have a teenage son,â wrote one Valve developer, âand for 4 years Iâve refused to tell him what game I was working on, because I knew he wouldnât be able to keep it to himself.â
While Valve said that Half-Life isnât like Fight Club, it does have one rule: trains.
âItâs actually illegal to ship a Half-Life game if you donât spend at least a little time riding in a train,â Valve wrote in response to one fanâs question about the presence of trains, hearkening back to previous gamesâ iconic openings
Lastly but most importantly, you will be able to put a bucket on a headcrab, and the headcrab will absolutely move the bucket.
âYou can put a bucket on a headcrab, and itâll move the bucket as it crawls around,â said Valve. âPlaytesters all keep reporting it as a bug.â