Remember this? Sure, you do! This image must have been burned into your brain. Erotic game Sengoku Hime is infamous for its crummy game art. That art has been re-drawn for the PS2/PSP ports. Compare the new art (below) with the original PC art (above). Have a preference? Sengoku Hime is out this September on…
Hey, there wasn’t a big Kid Icarus announcement at E3. Nintendo Power asked Nintendo’s Shigeru Miyamoto about Kid Icarus and recently published his response: Wait, please. I’m really surprised how popular that is. But you are the first person to ask at this E3! The original Kid Icarus was released on the Nintendo Entertainment system…
This September, the PS3 version of former Xbox 360 exclusive RPG Tales of Vesperia will be released in Japan. The game features a new pirate girl character named Patty Fleur. The following month in October, Tales of Vesperia: The First Strike, an animated prequel to the PS3 version, hits Japanese movie theaters. Check out other…
From what we’ve seen of Katamari Forever, it’s looking good! But from what we’ve heard, it’s also sounding good, courtesy of its remixed soundtrack. As someone who owns the soundtracks to the first two games, I’ll be taking a good, long look at the soundtrack to this one (known as Katamari Tribute in Japan), which…
We thought WiiSpray – a Wii mod put together by a couple of German design students – was pretty neat. We’re not the only ones, as the judges of the iF Communication Design Awards are equally impressed. Held by German firm International Forum Design, WiiSpray was one of 377 finalists in the prestigious awards, from…
Fumito Ueda is an armchair critic. “I play a lot of games,” he says, “and I look from a very critical view of the games I play.” So what does he think about, say, Grand Theft Auto IV and Super Mario Galaxy? Meh! In an interview with LEVEL magazine, the Shadow of the Colossus designer…
Kudo-san works at PlatinumGames. What does he do? “When I introduce myself to people outside the industry,” he blogs, “I explain by keeping things simple, saying, ‘I add the fire and smoke, etc. inside a game.'” “However,” he adds, “it doesn’t seem like very many people ‘get it.'” To help illustrate the point, there are…
This is Gene Simpkins. Every day is a struggle for Gene, because he is one of only a handful of people in the world suffering from Moto-Nueral Demyelination. Otherwise known as Duke Nukem‘s Disease. [via Bitmob]
Media professor David Myers, from Loyola University, has been studying how people interact in online games. Of interest to us is his account of what happened when he started trolling people. Myers has been studying human interaction in City of Heroes since it first launched all the way back in 2004, and with his character…
Best thing about this video? It’s sort and too the point — that, and there’s kicker at the end. Be sure to stay after the credits! Created in Raleigh, North Carolina, the Donkey Kong was made from a pile of post-it notes. Real life stop motion Donkey Kong [I Heart Video Games] [I Heart Chaos…
While “free to play, pay to upgrade” is a payment structure more and more online games are adopting, the continued success of Blizzard’s World of Warcraft shows there’s still life in the old-fashioned model of paying a flat monthly subscription fee. That’s not to say, however, that Blizzard haven’t noticed the commercial appeal of microtransactions.…
Computer tactical role-playing-game Moe Moe Niji Taisen Deluxe has already brought its Nazi girls to the PSP and the PS2 last year. This year? The Xbox 360 is getting the game, re-branded as Deluxe Ultra. System Soft Alpha has taken its strategy franchise Dai Senryaku and replaced tanks and planes with moe characters. The game…
As we enter a bold new era for the humble PC sales chart, we find this week two games dominating all others atop the digital download charts. And those two games are The Sims 3, which charts on both PC and Mac, and Bohemia Interactive’s excellent (though buggy) ArmA II. Nice to see Steam gamers…
Konami’s online games – like Metal Gear Online – have really suffered from the company’s insistence on using two proprietary online IDs, despite the fact your console already has one. Looks like that practice may be coming to an end. Yes, up til now if you wanted to play a Konami game on your console,…
You know Cliff Bleszinski, he makes those Gears of Wars games. And when he’s not making those games, he’s thinking. You could say even, he’s forecasting. Bleszinski believes that the future of shooters is RPGs. Does that mean Gears of War 3, 4, 5, 6 and 7 will be an RPG-influenced shooters? It depends on…
E3 2009 was both exciting and worrisome for the suits at Tecmo Koei. New motion sensing control schemes from Microsoft and Sony have potential, but may not be the ideal fit for established series like Ninja Gaiden and Dynasty Warriors. Kenji Matsubara, CEO of Tecmo Koei—and former president and COO on the Koei side—tells CVG…
The centre of the firestorm over the announcement of Left 4 Dead 2 seems to be that Left 4 Dead 1 players feel they’re being left behind. But what if they’re not? Speaking with TVG, Valve’s Doug Lombardi has said that the develoeprs are looking into allowing cross-play between owners of both games. “That’s something…
The Wii version of Rock Band 2 gets a 28-song kick in the pants tomorrow, as Green Day and The Presidents of the United States of America join the list of fine in-game music store downloadables. Also potentially fascinating for Wii owners is the addition of Cannibal Corpse’s “Hammer Smashed Face.” We’re sure we’ll look…
The Teenage Mutant Ninja Turtles fighting game from Ubisoft and Game Arts is getting at least two cameo appearances, whether you like it or not. Two pesky rabbids popped up in the Wii fighter at this weekend’s Japan Expo. Expect to see Splinter Rabbid and Raving Rabbid playable, from Splinter Cell and the Rayman spin-off…
Dragon Age and Star Wars: The Old Republic developers BioWare may still rely on hack and slash violence to keep the game-buying masses satisfied, but it also sees the possibility in mass appeal games that don’t rely on combat mechanics. Instead, BioWare creative lead Greg Zeschuk envisions mainstream games driven by story and acting, not…
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