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The Many, Many Deaths Of PC Gaming
Join us for a nostalgic look back at a decade of waiting for PC gaming to die. PC gaming isn’t dying. It’s just that over the past decade the industry has changed, and those changes haven’t always been easy for traditional PC game producers and players to understand. We used to go to computer stores…
By Mike Fahey -
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Military Tactical iPad App Looks Like a Real Life Starcraft II
This is the SoldierEyes map, a tactical application for iPad that shows friends and foes’ real time positions in the battlefield. It isn’t a game, even while it looks like an RTS, similar to Raytheon’s Advanced Tactical System (RATS). Like RATS, the encrypted SoldierEyes network uses smartphones or iPod touch units to gather the information…
By Jesus Diaz -
Why The StarCraft II Team Is Making Mods
While fans are eagerly anticipating news of Heart of the Swarm, the second single player installment of StarCraft II, the team takes a break to roll out four custom game types. We asked Blizzard’s Alan Dabiri what gives. We’ve been posting about the various fan-made StarCraft II custom games since the real-time strategy sequel was…
By Mike Fahey -
Building Up To World Of Warcraft’s Cataclysm
On December 7 the world of Azeroth changes forever, but fans waiting for the Cataclysm expansion may want to hop back into World of Warcraft before the big day, when lead world designer Alex Afrasiabi says things will be insane. “We’re literally waiting for that time when we flip the switch and BAM, the world…
By Mike Fahey -
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Heroes’ Hiro Knows His Final Fantasy
Entering the press room at BlizzCon 2010 late Saturday afternoon, I overheard one of Blizzard’s PR people arguing that Final Fantasy XIII was the best in the series. I couldn’t help but get involved. Neither could Heroes star Masi Oka. I didn’t get involved in the conversation because Masi was standing there. I got involved…
By Mike Fahey -
Double Crossbows, Demon Doctors, And Vampire Hunter D
I sat down this weekend with Blizzard art director Christian Lichtner and senior designer Jason Bender to discuss the new Demon Hunter class in Diablo III. How did we end up discussing Vampire Hunter D? “‘Come on, double crossbows!’ was a valid argument”, said Jason Bender of the decision process that went into creating Diablo…
By Mike Fahey