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Todd Hollenshead Explains Why Quake Live Isn’t a Success Yet
Quake Live is a browser based free-to-play version of the classic FPS Quake III Arena that has been out of beta for a year. In a recent interview with VG24/7 id CEO Todd Hollenshead discussed what hasn’t gone right. “The thing for us with Quake Live is that there’s one specific thing that can be…
By Max Abrams -
Five Disappointing Things About My First Hours on Dead Island
From its bittersweet debut trailer to its brutally gore-ified combat, Dead Island has captured the attention of zombie gamer around the globe. Earlier this week it captured my attention for several hours, and I wasn’t entirely pleased. We’ve seen plenty of Dead Island here at Kotaku since it made a splash earlier this year. Drew…
By Mike Fahey -
The Astounding Talking Wheatley Puppet Overcomes Valve’s Design Flaws
During the creator’s commentary in Portal 2, Valve animator Richard Lord called the eye portion of lovable personality sphere Wheatley’s design a physical impossibility. Cosplayer Furin’s talking Wheatley puppet seems to have done well enough. After Portal 2‘s release made her switch gears from her planned Fullmetal Alchemist cosplay for this year’s Dragon*Con, cosplayer Furin…
By Mike Fahey -
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iPhone Games Just Aren’t Any Fun
Commenter St.McDuck is done downloading games for the iPhone and iPod Touch, and he’ll tell us why in today’s installment of Speak Up on Kotaku. Why I’m Done with iPhone Games I can’t count how many demos or $1 games I’ve bought since I got an iPod Touch back in 2008. Every day I was…
By Mike Fahey -
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Talk Amongst Yourselves
It’s a hot August. You don’t want to go outside. Better talk about video games. Thanks to reader kyosen for today’s TAYpic. We could always use some new TAYpics, so if you think you’ve got what it takes, here’s what to do: submit your images to #TAYpics, and please keep submitting until you’re out of…
By Max Abrams