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EA Sports Coded College Games With Real Names, Say Lawsuit Emails
EA Sports used the real names of college players when coding its NCAA rosters internally and the NCAA’s licensing authority argued that the publisher should be allowed to include them in the games themselves, according to emails turned up in a lawsuit against both the publisher and the NCAA, ESPN reported yesterday. It’s a small…
By Owen Good -
The One New iOS 6 Feature That Improves Gaming on the iPhone
The next operating system for the iPhone—iOS 6—comes with a few new nifty features and updates. You’ll see a couple of those new features in Apple’s Game Center, the leaderboard hub where you can track your friends’ progress in various iOS games. But what’s new is that now you can challenge your friends, too. So…
By Tina Amini -
The Most Evil Man Of Them All Is The Rollercoaster Tycoon
Amusement parks: they should be fun, right? Cute, quirky, maybe scary in all the right ways, but ultimately, amusing. Well, what if you build a whole amusement park and your patrons aren’t amused? You could improve the park… or you could remove the patrons. A little taste of power—horrible, terrible power—goes a long way. And…
By Kate Cox -
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The Most Diabolical Aspect of Square’s Demons’ Score is the Hellish Hidden Cost
Released today for the iPhone and iPad, Demons’ Score is a rhythm action game from iNiS, the creators of DS classic Elite Beat agents, so the decision to spend $6.99 for a chance to play it was a no-brainer. I’m just not sure I want to fork over the additional $37 I’d need to purchase…
By Mike Fahey -
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They Bleed Pixels is a Pleasurably Painful Way to Break In Steam’s Big Picture Mode
The day Valve announced the availability of the television-friendly Big Picture Mode for Steam I hooked up my laptop to the PC, dug out my Bluetooth game controller, and began downloading Transformers: Fall of Cybertron. I soon realized that download would take forever, and grabbed a 319 megabyte copy of Spooky Squid Games‘ beat-em up/platformer…
By Mike Fahey -
Guild Wars 2, Log Four: Ten-and-a-Half Lessons I Learned From My Adventures
In my weekly summaries of Guild Wars 2, I’ve looked at exploration, combat, and crafting. I’ve been chasing vistas, leveling slowly, and getting sucked into events as they pop up around me. I’ve even been cautiously exploring the big, boisterous, overwhelming experience that is world vs world PvP. In total, I’ve learned a lot of…
By Kate Cox